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Steam News · 5d
BACK THE CAMPAIGN // DISPATCH Operators, What's going on this week: - Addressing LOS issues, including a bug causing OPFOR to drop out-of-sight. - Carry mechanic for wounded operators. - Begin work on the 'Mission/Operational Campaign System. The first phase of that, Contracts, will likely reach ground branch (Main build) in the next 2-3 weeks) - Bug fixes and polish - Selected QoL requests - OPFO...
Steam News · Aug 31
EA BUILD 0.001.005 // (31.08.26) Localization- Implemented full Ukrainian language support and added language selection settings to the main menu- Refactored UI string tables and corrected localized text errors across mission and interface text Combat- Resolved an issue preventing shotguns and sidearms from reloading during active combat- Removed redundant magazine reload options from the shotgun ...
Steam News · Aug 29
BACK THE CAMPAIGN // DISPATCH Operators, First off, a huge thank you to everyone who’s backed the build so far, including our Kickstarter and Direct Backers, and the folks on Steam who saw the vision of the experience we're building. We also want to give a special shout-out to fellow veterans, especially our brothers and sisters from Regiment and their Games for Vets program. If you're a vet (or k...
Steam News · Aug 28
EA BUILD 0.001.004 // (28.08.26) INVENTORY- Fixed an issue where swapping an enemy backpack with the mouse caused items to get stuck, preventing them from dropping or equipping- Fixed a visual bug where battle belt magazines displayed 1/250 instead of actual current ammo count- Corrected item behavior for grenades and magazines- Reworked underlying Inventory UI resolution logic to improve item dra...
Steam News · Aug 27
EA BUILD 0.001.003 // (27.08.26)FEATURES & SYSTEMS- Adds Credits Page to Main Menu honoring Kickstarter and Direct Backers, BHZN Studio staff, Community Support, etc. - Adds custom system hardware cursor replacement- Adds information widget on hover for the Wounded/Blood status icon- Adds automatic game pause prior to the first movement command FIXES & TWEAKS- Fixes game closing or hanging after ...
Steam News · Aug 26
BACK THE CAMPAIGN Operators, Team members in our community are already busy creating guides, videos and other tools to help ease the onboarding into Burned Horizons. created an incredible intro video (above) to get you into the fight quicker, and devised an ever handy guide to tactical keybinds (below). In addition to focusing on ways to help shorten the learning curve, we have already begun p...
Steam News · Aug 25
EA Build 0.001.001 // (24.08.26)FIXES & TWEAKSFixed operators getting stuck on items placed in the levelVault gameplay ability and smart vault nav link reworkedCollision fixed on fence and large box prefabsEA Build 0.001.002 // (25.08.26)FIXES & TWEAKSReal time pause added to top left in-game menu (menu accessed via ESC button.)Fixed operators getting stuck near buildings and boxes.Fixed vault are...
Steam News · Aug 24
BACK THE CAMPAIGN Operators, It's time. Burned Horizons is live on Steam Early Access as of 10:00 AM ET today, and it's worth noting that today is Ukrainian Independence Day. For a game set in Ukraine, built in large part by Ukrainians living through a war, that's not lost on us. Those who've been following the project already know what this is and what it's building toward. New here? Read the adv...
Steam News · Aug 23
EA BUILD 0.001.000 // (23.08.26)FEATURES & SYSTEMS- Adds wounded and critical status indicators for operators on non-active teams- Adds available cell highlighting when dragging an item in inventory- Adds ambient audio for Infil, Exfil, mission loading, CASEVAC, and reinforcement- Adds helicopter SFX- Adds new smoke assets and crate, smoke, and radio volume passes- Adds new gear icons, wound icons...
Steam News · Aug 19
ALPHA BUILD 0.000.035.05 // (19.08.26) - Adds initial male and female voice sets for movement confirmations (expanded per-character sets and triggers to follow through EA)- Initial implementation of weapon carry states (slung and holstered positioning now active; expanded gear placement and systemic depth to follow)- Introduces in-game video tutorial system to the main menu and pause menu- Expands...