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Steam News · Aug 26
"Letter from the Producer #17: Rallying (Part 3) & How it Started (Part 15)Hello there. I'm Masaru Saito, the producer of Brigandine Abyss.Today I'd like to continue talking about the Rally mechanic I touched on in previous letters.When a leader unit and a monster unit group up, this is called Rallying, and it allows the leader unit to gain the Rally Trait of the chosen monster. This time, I'd lik...
Steam News · Aug 26
"Letter from the Producer #13: Garnet & How it Started (Part 13)Hello there. I'm Masaru Saito, the producer of Brigandine Abyss.This time, I'll be writing about another main character in the game, Garnet.She's the protagonist of Scarlet Will's story mode.Garnet leads a heroic band of mercenaries, the Scarlet Will, and, together with her friends, faces off against the Novus Imperium.Garnet is a you...
Steam News · Aug 26
Letter from the Producer #9: Changing Elements with Equipment and How it Started (Part 9)Hello there, I'm Masaru Saito, the producer of Brigandine Abyss.I forgot to say one thing about elements in my previous letter. Certain weapons and armor can bestow elements on the wearer. Equip such an item on a non-elemental unit to make it elemental. Or how about giving your favorite character an advantage ...
Steam News · Aug 18
"Letter from the Producer #5: Mission Mode and How it Started (Part 5)Hello there, I'm Masaru Saito, the producer of Brigandine Abyss.Today I'd like to say a bit more about Mission Mode. In this mode, you choose one of 24 nations and try to complete its objectives. You might be thinking, ""Hmm, each nation has different objectives, so does that mean total playtime varies too?"" Yes, absolutely. So...
Steam News · Jul 8
Hello everyone, Thank you for all of your feedback. Based on your suggestions, we've released Version 1.01, which includes the following improvements: Version 1.01 Update Details New Graphics Settings ◆Graphic Options The following graphics options have been added to the Options menu: ・V-Sync: On / Off ・Frame Rate: 30 FPS / 60 FPS / 120 FPS / 144 FPS / Unlimited ◆New Unit Visibility Settings The f...
Steam News · Jun 5
Hello everyone,My name is Saito, and I am the producer of BRIGANDINE ABYSS.First and foremost, I would like to extend my sincere thanks to everyone who has taken the time to play the Steam demo, which launched on May 25. We truly appreciate your support and the valuable feedback you have shared with us.We have been carefully reviewing the many comments and suggestions from players, and as we conti...
Steam News · May 12
Letter from the Producer #1: Greetings and the Start of Brigandine Abyss (Part 1) Hello, everyone. I'm Masaru Saito, the producer of Brigandine Abyss, and I'm also in charge of these producer letters. Thank you for your interest in our game. Every game has its incidents on the path to completion. Brigandine Abyss was no different, and there are still things popping up here and there even now. I'd ...