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Steam News · 1d
Happy spooky season, treasure hunters.After reworking some systems to leverage multi-threading, I added a new feature I've been eyeing for a while now, and some other loading time improvements. This patch brings them to the demo.The FeatureGenerating the navigation meshes (used for path-finding) took about 0.5-1.5 seconds, so regenerating them after a destroying an obstacle wasn't an option due to...
Steam News · Sep 23
Hello treasure hunters,the previous few patches revolved around making the party members feel more important. This patch goes a bit deeper, specifically for Bahj. The goal was to further solidify Bahj's role and usefulness as a tank. Some other improvements and fixes snuck in too.GameplayAdded Intercept ability for BahjReplaces Shield Guard. Bahj moves quickly, protecting nearby allies and themsel...
Steam News · Aug 1
Hello treasure hunters, I bring another patch to the demo. This basically expands on the theme of last weeks patch. It introduces the wet status, as well as many more new item stats.Wet StatusWhen hit by the Lightning spell, it chains to other wet entities. Reduces lightning resistance based on wetness amountPrevents burning statusGet wet from standing outside in the rain, or standing in puddles. ...
Steam News · Jul 26
Hello treasure hunters, I bring you another demo patch! This one includes a new weather feature: puddles! They form during rain, and they aren't just for visuals. They also conduct electricity!But that's not all. There was also an upgrade to the item distribution code. Before, if there were 10 types of swords, and 1 type of ring, an item drop was more likely to be a sword. As a result, it was unin...
Steam News · Jul 16
Excited to include a new boss to the demo following its exclusive reveal in the Secret Sauce Showcase! Everyone welcome the Bakhtak, a dangerous reaper that you can expect to find lurking in ancient areas, or hunting you down when you are in the final stage of Mana Overdraw.Other things included in this patch:Bahj's Punch - now has a thrust. Larger on first hit, smaller on combo hitsImproved culli...
Steam News · Jun 21
I'm occasionally on the lookout for performance candidates in the code, and optimize a couple minor things here and there, but this demo patch goes a bit further.I want the game to play smoothly for y’all without compromising the visuals or map sizes. I spent the last couple days deeply combing through the Bridgebourn code to try and find some performance improvements. After many minor and some no...
Steam News · May 31
10 years into development and major, defining features are still being added to Bridgebourn and its demo. I'm so excited for this update as it unlocks an enormous iceberg of complexity.Strategies - The flagship mechanic of this updateCreate highly customizable auto behaviors for your party membersString together multiple conditions using AND, OR, AND NOT, OR NOT logicCreate a behavior to activate ...
Steam News · Apr 29
I've been working on refactoring the strings of Bridgebourn's codebase to allow for different languages. In an attempt to think of ways to implement it without increasing system requirements, I was actually able to reduce VRAM usage a tad bit and draw calls/texture switching (especially when your inventory is open!) So, I'm expecting some users to see slight performance improvements. A happy surpr...
Steam News · Apr 13
Gameplay:New Conduit spellRe-added Familiar spell (Try turning it into an auto turret minion by making a custom ability at an Iridine Pylon!)Added Crushing Blow effect: Heavy charged slashes, critical hits, Bahj's jump ability, and Summon Pillar (with high enough velocity).When killing an enemy with a crushing blow, effects will happen depending on status effect.Chilled: Ice explosion with shrapne...
Steam News · Mar 22
I got myself a Steam Deck, so I was able to make the demo fully supported on the Steam Deck! Even though I'm working on the post-demo, I'm still throwing in an occasional patch for the demo to make sure it's as good as it can be. As always, if y'all find any issues or have suggestions, feel free to throw it my way.Happy treasure hunting, adventurers.