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Steam News · Oct 14
Dev Stream #1 Recap: Skating & Movement Reveal On October 13, we hosted our first-ever Breakaway Hockey League developer stream, giving the community its first look at pre-alpha gameplay. Joined by Design Director Steve, Sr. Technical Animator David, and Game Designer / Head of Marketing & Community Hugo, we walked through our approach to skating and movement, the philosophy behind our mechanics, ...
Steam News · Oct 7
We Had a Gameplay Reveal Plan. … But We Threw It Out.When we announced Breakaway Hockey League, we had a pretty traditional plan for what came next. Develop the gameplay behind closed doors. Run private tests to get feedback, keep gameplay under wraps, while we polish the systems and presentation. Then, when everything was ready, release a highly produced gameplay trailer at some showcase showing ...
Steam News · Sep 28
The Origin of Breakaway Hockey LeagueWhy It Needed to Be Made & Why Early Access Matters It started with a question - Where did PC Hockey go? After hockey games largely disappeared from PC in the late 2000s, the genre just stopped evolving. There wasn't a modern hockey game built for people like us. “Growing up in Canada, hockey was always part of my life. Playing organized hockey wasn't really an...
Steam News · Sep 1
If you know Raccoon Logic, you probably know us from Journey to the Savage Planet and Revenge of the Savage Planet. So... why hockey? Because we think it's exactly the kind of game we're built to make. At its core, great hockey is all about responsive controls, player movement, split-second decision making, teamwork, and creating those unforgettable highlight moments. Those are the same principles...