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Steam News · Jun 15, 2025
BREADVILLE REBAKEDBREADSKATE has been in development for a while, hasn't it?Well, a lot has happened in my life. Not going to go through all the tragic, sad or happy, weird and annoying details in here. But BREADSKATE has been with me the whole time, and it's like a son to me now. I'm never cancelling it or even worse, abandoning the game, even if I don't post a lot of updates publicly. I'm always...
Steam News · Oct 23, 2024
BREADSKATE DEMO 2.1 SMALL UPDATE: HALLOWEEN EVENT This is a small update that includes several internal code improvements meant to enhance in-air controls, as well as adding a new Halloween Event Mode. A much bigger update that will be the New Breadskate Demo is currently in the works, it will include a completely newly remade Breadville, majorly improved player controller, new tricks system, poss...
Steam News · Jul 25, 2023
woah its already been 3 years huh? thank you for still supporting and wishlisting breadskate. sadly this year i don't think i can make a full compilation of clips like last year (see in the bottom if you missed it), but I'll post some "dev thoughts" here. This year was a disaster for me. I didn't have that much time to work on the game, but I remained confident that I should never stop and leave i...
Steam News · Jun 13, 2022
BREADSKATE DEMO 2.0 major update is released for Steam Next Fest! Major additions: First map from the full game. Timed challenges: Time Trial, Trick Combo and Top Speed. Breadskate modes that can be changed mid-game. Introduction tutorial. Wheel Grab trick and Rail Grind. Save system and quick checkpoints. Small additions: Steam achievements and leaderboard. New particles. Custom loaf loading from...
Steam News · Jun 8, 2022
More features, more content, more bread included! More details will be revealed in the changelog :) Follow me on Twitter for bread
Steam News · Jan 22, 2022
This is our first big achievement, my bread people! For someone this number might seem small, compared to other games. But I, personally, didn't even think we'd come this far. To be honest, I didn't even think we'd make a steam page for this game, but for some reason it happened and I'm really glad it happened. This project w...