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Steam News · Oct 10
There is a clearer progression for unlocking skills.
Steam News · Oct 9
Initially, I was worried players wouldn't be familiar with real PC hardware specs, so I opted for traditional RPG stats like armor, HP, and attack power. However, after extensive playtesting, I realized that system felt generic and unexciting for this game. I am now doing what I should have done from the start: leveraging my years of experience as a hardware engineer to ground gear mechanics and s...
Steam News · Oct 6
I restructured and redefined the way the electric current spreads and the accompanying light effects surrounding the enemy I gathered extensive in-depth references and drew direct inspiration primarily from RPG titles such as PoE, Diablo, and Last Epoch, while making adjustments to align with my own personal vision.
Steam News · Oct 6
Following a series of tests and community feedback regarding the color coding of stat-boosting lines, I have adjusted the colors and reorganized the display of attribute lines, names, and other elements. I am still actively balancing and reworking the stat system.
Steam News · Oct 4
Fixed the issue where the camera would zoom in too far during the UFO boss fight.
Steam News · Oct 3
I’ve slightly improved the game's in-game store interface.
Steam News · Oct 3
Previously, when an enemy dodged an attack, players simply saw a text prompt pop up now, enemies feature a dodging effect characterized by a glitch-like visual and a slight backward step. I am currently developing and fine-tuning key elements essential to shaping a creative gameplay style I am incredibly excited to share this with everyone as soon as possible please stay tuned.
Steam News · Oct 3
The LionRoad skill sometimes failed to activate, so I have addressed and improved it.
Steam News · Oct 2
I feel the need to adjust how the wall shatters and fix a few bugs related to the fragmentation direction upon impact I’ll likely continue making further improvements.
Steam News · Oct 2
I am currently adding enhancement effects to the Plugins/Cracked equipment that players use, making it more intuitive, easier to recognize, and—above all—more visually appealing. I want to deliver a visually spectacular combat experience, and there are still many elements being fine-tuned and improved.
Steam News · Oct 1
The overheating system is tuned so that players can clearly feel the impact of temperature management actions like sprinting, dodging, and using skills require more careful calculation. Equipping a cooling fan will help lower the temperature more quickly.
Steam News · Oct 1
Previously, picking up an item would immediately display a stat panel that obscured the player's combat view now, the information panel only appears when the player holds down the ALT key.
Steam News · Sep 30
Added visual effects upon hit. Improved effects and light particles.
Steam News · Sep 27
The boss will now absorb one of four special powers upon reaching a certain health threshold. This is a new mechanic designed to boost the boss's strength it has not yet been implemented across the board and currently appears on only one boss. I plan to refine this and introduce a way to strip away or disable that power during combat, making the battle more challenging. Several effects have been a...
Steam News · Sep 21
Shield fragments can be collected to craft a battle shield.
Steam News · Sep 19
Due to an issue, my Early Access version was published as the official release we are currently contacting Steam to resolve this. - The game is still undergoing significant refinement, ranging from content and balancing to the addition of numerous new features.
Steam News · Sep 16
Interactive smoke testing and a few gameplay sequences.
Steam News · Sep 15
I aim to balance and enhance the gear-collecting experience for players, ensuring that equipment and levels are no longer lost upon death. Let's move on to a 2D platformer game similar to PoE or Diablo.
Steam News · Sep 10
Reduced camera shake added adjustments for certain effects, lighting, and distortion. Game optimization and balancing.
Steam News · Sep 5
- New combat behaviors for enemies have been implemented. - Minor balance adjustments have been made (though there is, of course, still plenty of room for further improvement and updates). - A large number of spells have been created, but they require further balancing and refinement before being integrated into the game. - Tougher enemy types—featuring armor bars and unique combat behaviors—have ...