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Steam News · 4d
- New combat behaviors for enemies have been implemented. - Minor balance adjustments have been made (though there is, of course, still plenty of room for further improvement and updates). - A large number of spells have been created, but they require further balancing and refinement before being integrated into the game. - Tougher enemy types—featuring armor bars and unique combat behaviors—have ...
Steam News · Jul 31
Previously, the map system which appeared to be randomly generated as players moved through portalswas actually manually arranged, with only the spawn locations being shuffled. The system for procedurally generating maps ranging from corridors to various room areas is still in its early stages. I plan to continue improving it by adding a wider variety of rooms and hallways, as well as refining ele...
Steam News · Jul 31
Moving forward, I will focus on the game's combat pacing, balance, and effects. I aim to enhance the reward experience and improve pacing issues.
Steam News · Jul 30
Improved character mobility and fluidity. Enhanced combat collision effects. Added randomized map areas (currently undergoing further refinement). Made minor balance adjustments to enemies and bosses.
Steam News · Jul 14
Simplified Chinese Traditional Chinese
Steam News · Jul 14
Added Chinese text and made a few edits to the description.
Steam News · Jul 13
Japanese language support has been added. More sword types with different slashing effects have been added. Improve game loading speed.
Steam News · Jul 10
Each time the player moves to a different area, Enemy receives a stat boost, but with the previous amount, the increase was quite significant, so I decided to rebalance it.
Steam News · Jul 9
Modify the flight behavior of the flying virus. Increasing the variety and difficulty of sub-bosses. I will soon be adding more animations, skills, and balance, as well as more equipment combinations to enhance the character power-building experience. By the way, I'm currently experimenting with a random map generation method similar to Dead Cells.
Steam News · Jul 9
Handling the attack range of certain weapons.