

Steam News · 10h
Watch me play really badly and do stuff that's you're not supposed to do. I hope I catch a lot of bugs too!
Steam News · 12h
The wait is officially over. Botlings is OUT NOW in Early Access on Steam! 🥳What started as a wild idea filled with logistics loops, rebellious bots, and plant-powered fast travel is now officially in your hands. Today, the automated workforce enters a brand-new era, and we couldn't be more excited to share it with you!What's Next: Continuous Content UpdatesLaunching into Early Access is just the ...
Steam News · Sep 18
Botlings are curious buggers by nature, and you need to manage that curiosity. Give them too much work or too much fun, and you will start to see schenanigans... Botlings has a unique feature among automation games: the dissidence system. This system collects data from all over the map and distills it to two variables: how much do Botlings do research (=fun) and how much theyd do work (=boring!). ...
Steam News · Sep 8
Botlings move in one direction and keep on moving until you turn them. Because they are born from a simple source, this tends to make lanes of the botlings. These lanes have similarities to conveyor belts in classic automation games, but have some key differences. Lanes are not static and you don't have to delete and reposition them like conveyor belts. You just need to reposition the botlings. Si...
Steam News · Jul 11
Hey everyone! The playtest got us quite a few players and we got what we needed via your great feedback using the ingame forms and some data points (anonymized of course). A couple of core things I found: The research menu needs a complete overhaul. The tutorial (which was toggled off for the playtest) really needs to be in there as well. Thanks everyone for playing, it really helps me go forward ...
Steam News · Jul 9
Today I want to talk about logistics and layout design.At first glance, botlings move a lot like traditional conveyor belts. You plan their routes and they transport goods from point A to point B. However, the way you manipulate these lines is where the fun (and the brain-melting logic) truly begins.Instead of standard splitters and underground belts, you’ll be mastering three main routing tools:T...
Steam News · Jun 25
Hey everyone!The countdown has officially begun. Early Access is approaching, but to make sure it’s a truly GREAT, highly playable, and polished experience right from day one, I need your help. Your raw, honest, unfiltered help.The Botlings Playtest is NOW LIVE!All you have to do is head over to the main Botlings Steam Page and click the "Request Playtest". Boom, you're in.What I need you to hunt ...
Steam News · Jun 18
Hey everyone!Right now, players from all over the world are diving into the updated Botlings demo, pushing my tiny mechanical swarm to its absolute limits, and launching bots across the desert. If you haven’t jumped in yet, the gates are wide open, and I am currently live streaming the game directly on our Steam page!Why I’m Here: A Game I Truly Believe InPutting your work out there as a solo deve...
Steam News · Jun 12
Hi all!I'll be streaming Botlings throughout Next Fest. Some of it will be a recording, but I'm going throw in a few live streams in there as well.I'll be playing the full game so it's going to show some stuff that's not included in the demo.Stay tuned!
Steam News · Jun 3
Hello again!Time for second part my diary: why Botlings?Building on that foundation of Factorio logistics and Lemmings movement, something was still missing. The factory ran smoothly, but it lacked a narrative heartbeat.Then, a piece of community feedback changed everything...Why Not Animals?While sharing early builds of the game, someone asked me a simple question: "Why didn't you use animals? Th...