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Steam News · Dec 29, 2020
OVERVIEW Greetings Bone Junkers, been a while, today we bring you a hover ship and a desert sandbox level to fly it in. As we work towards expanding our mechanics for future games, an important aspect to hone is the relationship between the player and vehicles, and what better way to start than to circle back to the first vehicle we ever built for VR; The Hover Junker's Wasp! SANDBOX: Junk Desert ...
Steam News · Dec 25, 2020
BONEWORKS 1.6 - Hover Junkers is coming Dec 29, next week! Happy Holidays! As we've been hard at work on the core and future titles, it seems prudent to take a look back at where we started. Whereas in 2016 we introduced artificial locomotion via piloting your ship with tracked locomotion moving you on the deck, with Boneworks we synergized tracked, artificial, and ...
Steam News · Jun 19, 2020
Developer Stress Level Zero's acclaimed shooter and "experimental physics VR adventure", Boneworks, has just received its hefty 1.5 update on PC, adding a new zombie-themed arena, a new tool to mess around with, and more. Boneworks, which released at the tail-end of last year, cast players as a virtual security director, setting them loose within Monogon Industries' artificial intelligence operati...
Steam News · Jun 18, 2020
Overview Today we have a completely new Arena with Update 1.5: Zombie Warehouse. This new level provides a variety of challenges with five modes, multiple difficulty options, experimental enemy AI, a new defensive physics tool, difficulty options, and various weapon loadouts. Additionally we have included further improvements to the player character physics and performance, improving core systems ...
Steam News · Jun 11, 2020
1.5 Zombie Warehouse is coming June 18th, one week from today! Zombie mode where the enemies will climb, drop, go through windows, and zipline to get to you! Defend your position with the Boardgun. Tighter player mechanics as we've continued to improve the Boneworks core!
Steam News · Apr 9, 2020
BoneWick - Expertly rendered by Tabloid & Laik. Overview Welcome to life, today we've got an update straight from quarantine. For the past month we have been adjusting to work-from-home life while plugging away at Boneworks update 1.4, the Update. To get started: new players will find the level module in the museum by the rec...
Steam News · Apr 3, 2020
With the new update just 6 days away, we take a look at the chambers place in the projects development. Enjoy the Chamber yourself alongside Tuscany and a handgun course when 1.4 drops April 9th.
Steam News · Feb 18, 2020
Deja vu... Expertly rendered by TechnoPrizm. Overview Welcome to the first major update of 2020! We've been working hard to simultaneously add new content, improve the existing experience of the campaign, and strengthen the core tech for you to enjoy in this and future SLZ titles! Today we bring you: New Content Save spots Brawl mode Improved climbing stability Improved hand responsiveness to quic...
Steam News · Dec 23, 2019
Though everyone has their HMD cameras trained on Half-Life: Alyx as VR s killer app, I ve been staring creepily at Boneworks gif-rammed Steam page and saying soon over and over. Having spent a few hours working my way through its meta game-within-a-game world, I m not quite in the position to review it as a whole. It s exhausting and sweaty, and if I didn t take some breaks during my six ...
Steam News · Dec 23, 2019
Screenshot by Jolly Joey's inspired eye. Overview Thank you to everyone for making the launch of Boneworks the biggest in VR's young history! Over 100k people played in the first week! The entire SLZ team has been overwhelmed by the reaction, we're so happy that you all share our enthusiasm for this passion project. Over the ...