

Steam News · Oct 31, 2024
Updated hotfix should correct the controller tracking issue after SteamVR 2.8 update. The issue was related to OpenXR-SteamVR runtime and would not effect the OculusXR runtime. If you switched to the SteamVR beta - Previous version in order to temporarily fix this, it is now recommended to switch back to the main SteamVR branch. This ultimately fixed the issue:
Steam News · Aug 27, 2024
Patch 6 Patch 6 introduces a new circuitry system and basic fixtures to the Marrow SDK. The circuitry system enables you to implement simple cause and effect electrical circuits in your levels. Fixtures are spawnable dynamic objects that are affixed to the world (example: buttons, levers, doors, etc.). Additionally, the new Impact Properties from Patch 5 have now been deployed throughout 90% of Bo...
Steam News · Jul 18, 2024
Patch 5 Today's patch focuses on bringing impact properties and Stress Level Zero's grid wall assets to Marrow SDK 1.1.0 along a few other important features for level creation, responding to feedback from Patch #4, and further optimizing build size, overall performance and hitches via consolidating the materials that are used in game. Check out these changes in our updated Test Chambers mod: Test...
Steam News · Jun 7, 2024
Patch 4 18 months of core development brings great performance increases, development optimizations, and a swath of game improvements. Slowly but surely these under-the-hood changes have brought us from experimental ideation to tangible quality advancements for VR physics interaction and bonestyle game development. Player Rig Improvements The player rig has signific...
Steam News · Sep 30, 2023
We’ve been 100% focused on Marrow/Bonelab development, prioritizing it over PR, emails, and a fifth SLZ title, but since today is the one year anniversary it made sense to take an hour to make a post. Thank you for your enthusiasm for Bonelab, SLZ, and VR in general. Anticipating a content drought, one of our major goals with Bonelab was to make a title that would keep you engaged as we work towar...
Steam News · Dec 22, 2022
Bonelab has been nominated for VR Game of the Year 2022! Thank you to everyone in the community for the nomination, now is the time to vote! See you in the void.
Steam News · Nov 21, 2022
Overview We’re excited to release our second patch for BONELAB! Since launch the team has primarily been focused on listening to collective feedback to best prioritize quality of life fixes and bugs, but we’ve found some time for some additional secrets and items as well. Int...
Steam News · Nov 4, 2022
Half-Life Alyx never truly wowed me back in 2020, because Boneworks already had its hooks in me. While clearly lower budget and wobbly in places, I fell in love with its simulationist approach to VR. Physics-driven avatars bouncing around on 3D legs, everything with weight and heft and no invisible walls to stop me from clambering out into the sparsely-textured corners of the simulation. At time...
Steam News · Oct 20, 2022
BUG - Fix to stop the ammo pouch and gun fighting over the magazine BUG - Fixed issue with volumetrics getting garbage data and becoming randomly colored ADJUST - Bonelab version added to log ADJUST - Device ID updates when using different controllers ADJUST - Devtools spawnable if you have them unlocked, no longer requires developer mode ADJUST - Level selection available through progression ADJU...
Steam News · Oct 2, 2022
* Steam Deck; * EA SPORTS™ FIFA 23 Ultimate Edition; * Need for Speed™ Heat; * EA SPORTS™ FIFA 23; * Cyberpunk 2077; * BONELAB; * Slime Rancher 2; * EA SPORTS™ FIFA 23 Pre-order Edition; * Call of Duty®: Modern Warfare® II; * Call of Duty®: Modern Warfare® II; View more information and data on SteamDB