

0 followers · 0 likes · 0 posts today
Steam News · Aug 12
It's good to patch things up. In this patch we fix up the following: Trolley not saving correctly. Prices able to drop in to the negatives. Now prices have a min and max variance, and the further away prices get from original pricing the less likely they are to drift in that direction. Market graph display issues. Checks for customers taking expensive or unique items have been corrected. Dialogues...
Steam News · Aug 7
Very minor patch this one. Fixed pricing of specific later game products not saving across sessions. Added the floral wallpaper textures which had accidentally been excluded.
Steam News · Aug 6
A lot of rework for employees restocking has been completed. Employees can be assigned to stock items which you have not yet assigned prices, or to only stock items which you have set prices for. Employees restocking items with no assigned price will default the price to +10% above market price. Restocking shelves which have items assigned take priority over empty shelves without a price tag. Rest...
Steam News · Jul 29
Still unable to replicate the bug causing saves to become corrupted. This is still a very rare occurrence and most likely already fixed. As a precaution we have automated the restoration of save backups, if they have been created since implementation. Hopefully it isn't needed, but better safe than sorry.
Steam News · Jul 29
We were advised of a critical bug which causes save files to become corrupted. Unfortunately the bug is not yet able to be replicated, however it may be related to one of the bugs fixed in the previous release. We are actively trying to replicate the bug at the moment. For the time being we have added more logging to the save process, and are creating a backup of the game save files before startin...
Steam News · Jul 28
Some more minor bug fixes and a crash fix. Fixed the Bobble Stand Medium delivery causing a crash. Fixed sorting collections by price. Fixed UI bug showing "Sell" instead of "Place" in some instances when moving furniture around the store.
Steam News · Jul 28
Few more bug fixes: Further changes to how customer dialogue is generated. Fix for payment logic where in rare cases the customer would provide less than they should. Fixed loading a store with a number of extensions divisible by 3. We are currently planning improvements for our employees restocking and cleanup logic to make it much smarter, and making these employees more useful. There are also i...
Steam News · Jul 27
Sound extra fixes for a glorious Monday! Fixed bug preventing loading a save with certain workbench configurations. Fixed bug allowing certain displays to be packed away while products are still on them. Fixed animations of certain items on load of a saved game. Fixed in game tablet not opening to the Collections screen when interacting with a Bobble Stand or Card Holder.
Steam News · Jul 26
Some quality of life improvements are being implemented.All rejoice! Credit card payment input.Entering a value such as 12.3 will automatically charge $12.30. No longer needing the extra 0 to be entered. This also means entering 177 will automatically charge $177.00. This does not mean you can under or over charge customers. Monetary values are still required to be exact. Front door space reduced....
Steam News · Jul 25
Some more stability and bug fixes never hurt anyone! In this patch we address the following: * Random Crashes due to a divide by zero has been tracked down and fixed. * Picking up a bobblehead being targeted by an automated trapper no longer breaks the automated trappers targeting. * Fixed loading of a saved game with customers that were previously awaiting dialogue. Even though a stable bobblehea...