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Steam News · Aug 4
Greetings, adventurers!I’m finally here with the 0.9.0 update. Sticking strictly to the roadmap, I've completed every single feature listed for this version. This update brings both game-changing mechanics and a fresh batch of content. Let’s roll the dice and see what we’ve been up to! Dungeon Adventures Discover mysterious dungeons that you'll stumble upon during your travels. Push your luck in a...
Steam News · Jun 13
Greetings, Adventurers!I’m back with a brand-new major update! We are inching closer to the full release every single day. I want to give a massive thank you to everyone who has supported the game and helped shape it with their feedback. Let's roll for initiative and see what we've added to the game in this update! The Caravan System The long-awaited travel system is finally ready for testing. You...
Steam News · May 22
Hey everyone,To give you a clearer view of what lies ahead, I’ve put together our Early Access roadmap! I’ve reviewed every single piece of feedback you’ve sent my way and crafted a grand plan to make the game even better.Feel free to share any features or content you’d love to see directly over on the Community Hub. I’ll do my absolute best to reply to your thoughts as quickly as possible. Let’s ...
Steam News · May 10
FixesPersistent Status Effects: Fixed an issue where status effects wouldn't disappear during combat.Dazing Blow: Squashed the bug caused by the "Dazing Blow" combat card.Legacy Typos: Fixed spelling errors in the Legacy section.Victory Volume: Balanced the high-volume sound effect at the end of battles (your ears are safe now!).Combat Tiles: Fixed an issue preventing interaction with combat tiles...
Steam News · Apr 23
Hello everyone!After a long development journey, the moment we’ve all been waiting for has finally arrived: BOARDLIKE is now available in Steam Early Access!Why Early Access?We chose this path because we want to make BOARDLIKE the richest and most complete version of itself. Throughout the Early Access period, we will grow the game together by adding new mechanics, additional content, and story ex...
Steam News · Feb 15
Hello everyone!I am thrilled to finally present the Next Fest Demo. Development has been moving at full speed, and it feels like we are finally approaching the finish line.With this update, you’ll get a solid taste of what the full version of BOARDLIKE will offer. If you’ve played previous versions, you’ll immediately notice how far the game has come. For our new players, I’ve worked hard to ensur...
Steam News · Dec 20, 2025
Hey everyone,After quite a long break, we’re finally back with a new update! For those wondering why it took so long, let’s just say I stayed true to the plan. I wanted each region to have its own unique visuals, so I finished all the drawings. With 56 enemy designs and full animations, I think I managed to bring a lot of variety this time. Here’s a little preview for those who are curious. In the...
Steam News · Nov 16, 2025
Alright dear friends, As you know, I’ve been actively working on updates for a while now. So with today’s patch, let’s take a quick look at what’s been changed and improved overall! Update HighlightsYou can now hover over enemies to see detailed information about them. (Finally! :))Enemy count in battles now scales with your character’s level.New players (or anyone starting a new run) will now be ...
Steam News · Nov 10, 2025
Hi folks, By popular demand, I've reworked the entire UI to better support ultrawide monitors. While I can't say it's 100% perfect just yet, there should be no major issues preventing you from enjoying the game on wider screens.If you do happen to run into any bugs or visual glitches, please let me know by posting in the Ultrawide Support thread on the community page.Thanks for all your feedback a...
Steam News · Nov 2, 2025
Hey everyone!It’s been four days since the demo launched. and with all your feedback and support, I’ve just wrapped up the first update! This patch mainly focuses on obvious bugs, unclear details, and general quality-of-life improvements.Without going too deep into the details, here are the key points: Added a pre-battle dice roll to make early fights fairer. (No more heroes always landing the fir...