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Steam News · 5d
Hi there B.G.S members! One thing has become pretty obvious since launch: in trying to keep Board Game Society casual and easy to pick up, we probably pushed the "basic is best for everyone" thought a bit too hardWith this, several systems we already planned to expand over time are now being brought forward in the timeline and given a lot more attention and priority:• Character Abilities• More Abi...
Steam News · 6d
Hi there B.G.S members! Here comes a minor update with a bunch of Q.O.L tweaks and additions that you guys have given us feedback about! these are the ones that were set as top priority overall, and we will continue to go through all of your feedback to make sure that everything is in tip top shape! If you have some feedback, or experienced a bug that you want us to know about, don't hesitate to j...
Steam News · Aug 28
Hi there B.G.S members! First off,BOARD GAME SOCIETY HAS JUST BEEN RELEASED!Holy cr*p! We have been waiting for such a long time to be able to put B.G.S into your hands, and today, we finally were able to! We are hoping with all of our hearts that you will be happy with what we have accomplished on our limited time and manpower, and that you will have a LOT of fun with your friends in the coming d...
Steam News · Aug 27
Friends-passThats right dear B.G.S members! On launch, Board Game Society will have friends-pass!"Frie... wha? Whats a F...friend pass?" you might ask yourself right now, and let me tell you, its the best dang thing. A Friends-pass is a downloadable version of the game that you can download for free, to play the game together with a friend that owns the full game, for free! No matter for how long,...
Steam News · Aug 20
RELEASE DATE IS NOW HERE! Board Game Society will release next week, 28th of August 12PM CEST / 3AM PDTHi B.G.S members! So we sort of kinda maybe completely forgot to hit send on the whole release date... ITS NEXT WEEK! We have not known about it ourselves for super long, but we knew that it would be sooner rather than later, and now it is finally set in stone! So tell your friends, your family, ...
Steam News · Jun 25
Hello dear B.G.S MembersWe have some announcements ready for you in time for the summer sun!Playtest:During the summer months, we will have a playtest open for anyone that wants to join! You'll be able to go absolutely ham on fresh content and features that has never been seen before. The signup is up and running already on B.G.S Steam page, and will be playable the very second you get accepted. W...
Steam News · May 13
So we sort of dropped the ball on the whole communication of our progress.So here is a progress update! Since our last update (11th of december, yikes) quite a lot has understandably changed. Our entire Encounter system has been rebuilt from the ground up, Steam integration is being fully implemented, bugs are being squashed and so. Much. Tweaking. “But Jetebra, why haven’t you been updating all o...
Steam News · Dec 11, 2025
DEMO: Board Game Come Alive is now... Live!Something seems to have woken up the forest of Timber falls...INTERACTIVE ENVIRONMENTWherever you look around the world, there will be something for you fidget-loving people to interact with! lets see how many secrets you can find.psss... the lilypads are my favouriteBIG OVERHAULWith the board coming alive, we felt that it might be appropiate to give ever...
Steam News · Oct 27, 2025
Wassup peeps! In celebration on being a part of Steams Scream 4 Fest, we are releasing a new update for the demo with a heavy focus on clarity and bugfixes!We are still working quite heavily on improving gamefeel, bugs and you know... finishing the game and we hope this update takes us in the right direction! With this update, a plethora of small tweaks to the UI has been made to make it more intu...
Steam News · Oct 10, 2025
Hello fellow friday freaksThis week our primary focus has been to make the game run smoother. We thought we'd already done it the first time, but turns out our optimizations was UNoptimizations.So we've put on our thinking caps, and went hard to work to optimize the game as much as we can. We still have some ways to go, but now it should hopefully run a lot smoother than before!We also got some fe...