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Steam News · Jun 30
Adjusted global frame dataThe last patch fixed a bug where player 1 and player 2 had different frame data, by matching player 2’s frame data. This actually caused most moves to have an additional frame of hitstun compared to what was balanced around, so universally the mechanics now match what was formerly player 1’s frame data.Adjusted backdash frame dataMore grab invuln, less full intangibilityA...
Steam News · Jun 3
Fixed Penny's Super sometimes whiffing Fixed some inaccuracies with the frame advantage counter Fixed the frame data being inconsistent between players
Steam News · Jun 1
Fixed a bug where meter gain on block all went to the burst meter Adjusted push on block against "sticky" opponents (opponents standing in Enza's honey puddle) Adjusted buffer on hit/block Adjusted pushback on Penny 2B Adjusted knockback properties on Reversal.
Steam News · May 31
Penny 2A is blockable Penny 5A, 2A, jA hitbox size reduced, positions altered Penny frame data improved on 5D, jDD, 2D, 2DD Penny frame data made worse on 5A, 5B, 2A, jA Penny 2B now land cancels without the specific landing animation on block/hit Penny 2B frame data altered so the move is still -15 on block, just faster recovery. Enza damage scaling altered on majority of her moves to increase he...
Steam News · May 31
Penny 5D comes out 5 frames later and has 5 frames more recovery Hitbox adjustments on Penny 5A, 5D, 2D, 2DD, jD, jDD Whiffing or hitting Penny jDD on block will result in a 10 frame landing animation Chaining adjustments on Penny 2D, 2DD Hitbox adjustments on Amber jD
Steam News · May 30
Fixed an issue where lows cancelled out of dash would hit mid Fixed an issue where moves buffered out of wakeup could be cancelled into block on their first frame, additionally causing some strange issues.
Steam News · May 30
increased hitstun of Amber j.A
Steam News · May 29
Adjusted Penny 2DD so it can be buffered out of 2D on hit properly Fixed a bug where in Training Mode, random stage select does not properly get turned off properly. Adjusted collision and knockback on Honey Enza 2C Renamed Penny color 16 (I don’t think the old name made any sense, I think I was trying to make an ant pun or something?????) Fixed a bug with buffer that allowed standing moves like d...
Steam News · May 29
Fixed an issue where moves buffered out of wakeup would be used twice Adjusted the activation window on Amber 2C Fixed a bug that restricted certain moves from being activated out of hitstun (throw tech, Amber Red Burst) Buffering backdash works properly Adjusted when Penny is able to use 2DD Forces a "non blocking state" during moves that aren't dash Adjusted Amber's throw hitboxes, makes them mu...
Steam News · May 28
GENERAL CHANGES AND ADDITIONSAdjusted size of crouch and crouch block hurtbox to make them shorterAdjusted corner stealing mechanicsP2 can leave the CSS when they couldn’t previouslyAdded a buffer out of grounded hitstunThis notably makes it a lot easier to punish Penny’s 5D when Penny hits the sourspot.Tension Blow changesMore Hitstop on armoring a moveNo longer hits air unblockable5 more startup...