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Steam News · Aug 31
Hey Lunar Knights,A new patch has come to Bloodmoon Survivors, and with it I've added a new character and more weapons to the main game. They can be unlocked by beating each level on the difficulty 4.Note: Players that have already completed Difficulty 4 on every stage will need to re-beat it to unlock the new content. New CharacterThe new character introduces Kaelis, the oldest and youngest knigh...
Steam News · Aug 15
Evolution CodexNew to this patch is the Evolution Codex. While in run, if you press Pause > Evolution Codex you can see a list of all of the evolutions you have discovered and the combinations that make them. If you discover a new evolution, it will be revealed on the codex permanently. Currently the codex will only be available in the pause menu, but in future patches I will make it more readily ...
Steam News · Aug 14
Small issue with the last build was inhibiting music from playing on levels. Unfortunate regression, but music should now be restored.
Steam News · Aug 13
PowerupsIncrease hellfire explosion speed from 1 second to .35 secondsLively hood:Buffed damage increase per missing health from 10% > 20% at level 1Buffed damage increase per missing health from 20% > 40% at level 3Walled off:Reduced flat armor generation from this powerup from 2 > 1Reduced percent gain per armor from 35% > 20%Added small percent chance increase to find armorLevel ChangesSignific...
Steam News · Aug 10
A new Patch has come to Bloodmoon Survivors to do a little bit of balancing for powerups and some other small bugs!PowerupsSplit shot: Reworked this powerup a little bit as it seems to be a mandatory pick for players at the moment.I reworked the first level of split shot so that the second projectile fires backwards instead of forward. This fixes the problem where players needed to aim off-center ...
Steam News · Aug 8
Patch NotesA new patch has come to Bloodmoon Survivors. The focus of this fix is to improve the gameplay experience for players before starting to tinker with the balance and new features I want to add into the game. This change features a change to controls so I will be monitoring it closely, please let me know if you find any bugs in the discussion forums. I want to make sure I can jump on them ...
Steam News · Aug 6
Auto-Aim/Auto-Attack OverrideAuto-Aim + Auto-Attack players now have the option to override the Auto-attack by holding down the attack button. This makes the cursor appear and they can take manual control over their aiming to get out of tricky situations. I noticed that players using auto-aim/auto-attack would occasionally get swarmed by enemies while needing to take down high priority targets in ...
Steam News · Aug 4
Thank You!Bloodmoon Survivors is officially released! (Honestly I can't believe that I get to say that). It's been a long time coming for me and I just want to say thank you to everyone who has shown interest in the game so far and helped me make it what it is. It's a small project, but I hope it is able to entertain and perhaps provide a bit of challenge for anyone willing to survive the longest ...
Steam News · Aug 4
Small hotfix to the Rust Sands (level 2) difficulty 1. Defeating the boss on the first difficulty now unlocks level 3. You do not need to replay the level at higher difficulties to unlock the next level. P.S - If you have beaten level 2 difficulty 1 you will need to repeat it to unlock level 3. However, the final boss is now different ;)
Steam News · Apr 30
Greetings Lunar Knights! A new patch has come to Bloodmoon Survivors Demo. In this patch I've finally added 2 new languages to the game. It now supports Simplified Chinese and Portuguese (Brazil).