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Steam News · Oct 12
Hello,Next Update + Free DLCThe new update is almost ready. It will go live sometime towards the end of next week together with the free dlc. They will be live before the start of the Halloween event.That's all on this. Very important!If you haven't seen this post, check it out:
Steam News · Oct 9
HERE WE GO!The page is live. Check it out:This game takes everything I've learned from BITP and takes everything to 11. The gameplay will be quite different. But the essence will be pretty similar to BITP. Also, this time around we have proper graphics.There is a lot I want to tell you about this game. So, if you want details about what the game is going to be, you can find them here: In this post...
Steam News · Oct 1
HelloLet's start with the important stuff. Autumn Sale!Blood in the Panopticon will take part in the Autumn Steam Sale with a 25% Discount! So if you did not get the game on release, this will be perfect opportunity to experience the full game with NG+, all new systems and all the fixes I have made until now!The Next UpdateThe next big update for Blood in the Panopticon will be releasing sometime ...
Steam News · Sep 21
Changes:Fixed a bug that prevented the next available quest to be initiated after completing a quest.Fixed a bug causing Sniper to not trigger their attacks correctly in certain circumstances.Fixed some issues with the trifecta hacking bullets attack.Fixed a bug causing the Wall Bombs to fall even when close to the Wall if the attack was already initiated while the player was approaching the Wall....
Steam News · Sep 13
Changes:Reduced the Lockman's movent speed by 35%Reduced the Lockman's health by 35%Lockman's stun no longer affects a dashing playerFixed the screen effects in dialogue swallowing clicksAllow credits skipping after seeing them the first time
Steam News · Sep 13
Changes:Improved performance when using the LEO upgradeImproved performance when multiple Shamans are on screenImproved performance when multiple Lockman circles appearImproved performance when a lot of explosions spawn in quick succession Fixed a bug causing the rays from the LOE upgrade to remain stuck on screen
Steam News · Sep 11
Changes:Greatly improved performance in certain scenarios, especially after raising Alarm Level.
Steam News · Sep 11
Changes:Fixed a few typos in some descriptionsFixed a bug causing a certain boss to fail to spawn under some circumstancesFixed an NG+ upgrade exploit that allowed the player to avoid dyingFixed an issue causing the wrong cutscene to play on retreat in NG+
Steam News · Sep 10
Changes:Fixed a bug causing already unlocked upgrades to be shown as encrypted in NG+Reduced the Lockman's movement speed by 35%Fixed a bug causing the shaman to get stuck moving leftReplaced some palceholder descriptions left in enemy descriptionsFixed an enemy spawn issue related to a new NG+ mechanic
Steam News · Sep 10
New Features:New Game+You keep all resources and upgrades from a completed save, start a new game and:The combat is harder and more punishingThere are 8 new enemy types1 new BossOne new Secret EndingOlder Bosses become stronger and gain new abilitiesFind combat upgrades above the Pinnacle levelGet access to a new Tech Tree called “Hope!”5 new achievementsAnd moreNew Game ++Once you finish NG+, cha...
Steam News · Sep 1
HelloLet's start with the important stuff. New Game PlusSeptember 10th.That's when the new update will come. Or some time around that date. Might delay it by a day or two in case I run into unexpected issues. But for now, everything is going great. Got the new boss working, made him some new sfx and I am even working on a new song. The new difficulty scaling system is working well; I also finished...
Steam News · Aug 27
Changes:Fixed a bug preventing a screen effect from clearingFixed a bug causing problems if the player died immediately after ordering a retreat.
Steam News · Aug 26
Changes:Tweaked Nomi's spawn-rateTweaked the Comms Tower's spawn-rateNomi can now spawn more than once in a run if her encounter was missed or abandonedAdded a "Welcome" message for the first time the game is startedAdded input hints in the Conversation Logs BoxAdded an option to reset the game just before a game-ending choice after that choice has been madeFixed a bug causing the game not to adva...
Steam News · Aug 22
What changedNew Features:Added a new Accessibility Subtab in the settings page.Added a High Visibility Mode that should reduce visual noise and make combat easier to read.Added individual settings to tweak various aspects of the graphics, such as contrast, scanlines etc.Added variable Zoom levels.Added an optional Reflex mode that helps you react to off-screen bullets.Bug Fixes:Fixed a dialogue li...
Steam News · Aug 22
Fixed a bug causing the Final Boss's portrait to not show up correctly
Steam News · Aug 20
Fixed a case where the player could end up stuck behind the Colony Gate.Fixed an issue where converting two yellow upgrades causes the game to crash on LInux.
Steam News · Aug 20
Fixed a bug preventing the credits from playing on a certain ending.Fixed a windows fullscreen issue
Steam News · Aug 20
Unlocked Lore in the "analyze" page is now kept across saves.Fixed a bug that caused the player to take damage if the game was paused under certain circumstances.
Steam News · Aug 19
Blood in the Panopticon is Out! And to celebrate this huge achievement, I decided to launch it with a 15% Discount! Experience the story of C424 and the Admin in its complete form. Fight hordes of enemies in an ASCII graphics bullet hell, find all the secret endings and create crazy builds with the Combat Upgrades. The final game contains:The full branching narrative with more than 3000 lines of d...
Steam News · Aug 13
With the game ready and the release less than one week away I decided that it would be pretty cool to answer some of your questions. I will keep checking this chat even after release, so ask away, don't get shy. You can ask pretty much anything. About the development process, technical curiosities, about the game itself, the lore, the characters. Though if I feel like a question is a spoiler I wil...