

Steam News · Mar 4
Attention Crew!This log is a continuation of a series of logs that reviews the development of new modding tools for Darkest Dungeon. We highly recommend that you check out Part 2.5 before reading this log.This log won't be reviewing 1.0 content; it's focused on addressing the future of the tools as presented in Part 2.5.Mod Tools - Present and FutureWe're excited to announce that gibbed, our prima...
Steam News · Dec 11, 2025
Attention Crew!This log is a continuation of a series of logs that reviews the development of new modding tools for Darkest Dungeon. We highly recommend that you check out Part 2 before reading this log.This log is an overdue transparency report, covering the status of the mod tools and the development of the 1.0 release.Mod Tools Progress (or Lack Thereof)This isn't easy to admit, but there's bee...
Steam News · Apr 13, 2025
Attention Crew! This log is a continuation of a series of logs that reviews the development of new modding tools for Darkest Dungeon. We highly recommend that you check out Part 1 before reading this log. This log focuses solely on new buff stat types and buff rule types that we're developing. Keep in mind that the mod tools are still in active development, so everything we mention here may change...
Steam News · Feb 20, 2025
Attention Crew! There's a lot to talk about, so jumping straight to the point, this log is mostly going to be talking about a handful of features that'll be in our expanded modding tools, which we mentioned in our last log. This is going to be a bit more technical than usual, and we'll be focusing on explaining new functionality that the tools provide over reviewing everything that these new featu...
Steam News · Nov 30, 2024
We're looking for closed testers to help provide feedback on the Black Reliquary Dungeon and new mod tool implementations! Testers must have a Discord account, own Black Reliquary on Steam, be highly active and open about feedback, and able to communicate in English. Application Form:
Steam News · Nov 2, 2024
Attention Crew! We hope you've been doing well! It's quite a while since our last Captain's Log, and this one in particular is overdue. This log will be talking a bit about 1.0 progress and, more specifically, our endeavors in creating new mod tools. We won't really be discussing new content too much in this log. We've mentioned this before, but we strongly believe that the Black Reliquary Dungeon...
Steam News · May 29, 2024
The Captain is Back! We've released a new edition of Captain's Q & A! Just like other times, we posted a form asking for community questions on our Discord and our Twitter, and the Captain answered a selection of them. ================== Thank you for all of the support! -Team Reliquary
Steam News · May 26, 2024
We've restocked our prints and added two new ones! The Levantine Faction and Upkeep prints are now for sale! For those waiting for the restock, thank you very much for your patience. We ended up selling out of most designs faster than anticipated. You can check out our store here. We're still only shipping to locations in North America. Thank you all very much for the support!
Steam News · May 1, 2024
Very limited hotfix that fixes some minor issues Changes Removed a couple Wildlander mashes that shuffled themselves out of position Fixed issue where Levantine Janissary wouldn't resummon adds Adjusted Wildlander Hecatomb's death sfx since it was a little over the top
Steam News · Apr 29, 2024
A couple of larger bugs have cropped up, this hotfix looks to fix them. Changes Fixed issue where Silent Pantheon's interacted animation was missing a slight glow Fixed bug where Dredge's Eldritchfire Capacitor's Debuff applied to all attacks Removed a couple Treasury mashes that had Oblivion Buzzers spawn in Pos 3 Removed a couple Exposed Interior mashes that were a bit too weak to shuffles Fixed...