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Steam News Β· Oct 12
Crashes and savesπ± The big crash fix. Most of the crashes since V1.2.0 were the graphics card faulting inside the shadow system. Every time the game applied your graphics settings, at shop start, on every load and even while you dragged the FOV slider, it switched virtual shadows off and on again. That rebuilt the shadows for all 12,792 items in the middle of a frame, and some GPUs fell over. It n...
Steam News Β· Oct 6
π± Achievements now unlock on Mac. When the Mac version came out I said achievements worked the same as on Windows. They didn't, and I'm sorry. The engine I build with locks Mac games inside Apple's app sandbox by default, and that sandbox stopped the game from talking to Steam at all, so nothing you earned ever reached your profile. The sandbox is off now. Anything you already earned on Mac since ...
Steam News Β· Oct 3
π± Dispensary labels are sharp again, at every graphics setting. A player emailed to say the items looked worse since the last patch, even on Epic, and they were right. In V1.2.0, while cutting memory for 8 GB machines, I changed how 107 prescription label textures were stored so they could shrink when you were further away. Two things went wrong: an old setting on those textures suddenly kicked in...
Steam News Β· Sep 21
π± Shelf labels are back. V1.2.0 broke the little labels on the shelf edges: they did not appear at all, and the "Shelf labels" switch in Settings did nothing, because it was switching something that was never being drawn. This was my mistake, made while cutting memory for 8 GB machines. Part of that work told the 682 label widgets to only update when they were already on screen, and in the shipped...
Steam News Β· Sep 21
This is the big one I promised on the crash thread. V1.1.7 helped smaller machines get further; this patch is built around actually getting an 8 GB laptop with integrated graphics from the desktop to the shop floor and keeping it there, plus the two things I have been putting off for weeks: custom key bindings and a proper Steam Deck pass. I have also owned up below to the bits that still need you...
Steam News Β· Sep 13
This one started with me sitting down and reading every thread on the discussions board in one go, then going through the game's code looking for the causes rather than the symptoms. Six separate threads were about the same thing, one achievement I thought I had fixed was still not unlocking, and a couple of you had found problems I would never have spotted on my own machine. Thank you for all of ...
Steam News Β· Aug 30
A few of you sent in reports that turned out to be much more useful than you probably realised, one comment about an achievement that "never triggers" and one very patient write-up about being told you were a single item short led me straight to two bugs that had been sitting there since long before V1.1.0. Thank you for those. π± "You did it raw, dawg" now actually unlocks. This was properly broke...
Steam News Β· Aug 19
π± No more 1/1 shelves. The two halves of the rule now live together properly. While a product still has unshelved stock, a fresh segment sizes itself to exactly what remains β that is V1.1.2's fix and it stays (27 Pedibree Minis still fill a 15-slot shelf, then a 12). But once a product's stock is fully spoken for elsewhere, an extra segment now claims the shelf's full natural capacity again, the ...
Steam News Β· Aug 19
A quick one, and it is entirely my fault. Yesterday's V1.1.2 fixed the shelves asking for items that don't exist β and in doing so it broke the little segment counter on the end of every shelf label. Thank you to everyone who posted screenshots within hours; the Pet Aisle shot with "2/1" on a finished product showed the whole story in one image. π± The segment counters on shelf labels are back to n...
Steam News Β· Aug 19
This one is for the shelf labels that ask for more items than the game actually contains, and for everyone chasing the last few items of a no-abilities run. Thank you for the screenshots and the side-by-side tests β the Pedibree Minis comparison told me exactly where to look, and I mean that: two segments, before-and-after, with counts. π± Shelves no longer ask for items that don't exist. The "15/1...
Steam News Β· Aug 19
This one is aimed squarely at the three things people have been telling me since V1.1.0: items you can't reach, the game falling over on lower-end machines, and the upgrade screen not making sense. Thank you again to everyone who took the time to write these up, the item one in particular was reported with enough detail that I could find it properly. π± Items can no longer get stranded where you ca...
Steam News Β· Aug 16
Thank you for 3,000 sales Big Bad Pharma has now sold 3,000 copies. That's three thousand people who took a chance on not just a new indie game about a very questionable pharmacy, but on me and I still find it hard to believe. I want to be honest about what those 3,000 but I canβt find words adequate enough to describe that. Almost every fix in the last few patches started as somebody's review, co...
Steam News Β· Aug 15
This is the one I've been building towards all week. Every confirmed bug from the V1.0.9 known-issues list is fixed here, plus two more I found while going back through the game with a fine comb. Thank you to everyone who reported these β almost every fix below started as somebody's review or comment. π± Your settings now actually load. This was the big one. When you loaded a save, the game read yo...
Steam News Β· Aug 15
Controller π± Picking up, dropping, swapping and pausing did nothing on a controller. This is the real answer to "controller still isn't working". Movement, looking, jumping, crouching and the abilities were all wired up β but the five actions behind X, Left Trigger, LB/RB and Start were never actually connected to anything. So you could walk around the shop and jump, and that was it: you couldn't ...
Steam News Β· Aug 15
When Big Bad Pharma launched, some of its art was AI-generated: the capsule art, the logo, the achievement icons and the store page images. You told me that mattered to you, and you were right. As of today none of it is left. Every piece has been redrawn by hand (and mouse). What has been replacedAchievement icons β all 21, redrawn and swapped in.The logo β redrawn from scratch, and it is now the ...
Steam News Β· Aug 14
Big Bad Pharma launched on the 12th, and in the three days since I've shipped four patches. Almost every single fix came directly from your reports, screenshots and Task Manager numbers in the discussions. This is a one-person project and honestly, you've been my QA team, so I wanted to lay out everything in one place.How to read the markers: π± fixed, and players have confirmed it π fix is live, w...