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Steam News · Aug 24
Better Than Dead Update 0.311 is live Update 0.311 is now available. The main focus of this update is improved mouse sensitivity consistency across different DPI settings, alongside improvements to blood effects, enemy variation, movement and several fixes. Mouse sensitivity Mouse input has been adjusted to reduce differences in aiming behavior between low and high DPI configurations. Aiming shoul...
Steam News · Aug 6
Hello everyone, A few weeks have passed since the release of the Level Select Update, and I have enjoyed seeing players return to previous missions, improve their times, and complete their first Black Star runs. Mouse Consistency and Preview Build One of the main areas I have been refining is how aiming feels across different mouse configurations.Better Than Dead depends heavily on physical weapon...
Steam News · Jul 15
Better Than Dead: Level Select + New Mission Update is live The Level Select Update is now live. For Better Than Dead, this is an important update because it brings the game closer to the structure I want it to have when finished. It will also make it easier for me to manage individual missions and add new ones in future updates. For players, completed missions can now be replayed directly from th...
Steam News · Jun 11
Better Than Dead Update 0.20 is live This update adds the first version of the new Training Range. After completing the first level, the Training Range will be unlocked and can be accessed from the main menu. Training Range For now, the Training Range is mainly designed for new players who want to try the aiming system, practice with the pistol, and understand the basic rhythm of Better Than Dead ...
Steam News · Jun 4
The Road Ahead for Better Than DeadHi everyone,I want to give a quick recap of where Better Than Dead is right now, what has changed since the Early Access release, and what comes next.First of all, thank you to everyone who played the game, reported bugs, shared feedback, posted clips, or helped me see BTD more clearly from the player side.Since launch, I have released several updates focused on ...
Steam News · May 28
Update 0.196 is now live. This is a small technical update focused on cleaner prop collision, clearer input recommendations, and general fixes. -Fixed an issue where some physical props could continue blocking player bullets after being shot. -Added clearer in-game messages recommending mouse and keyboard. -Fixed controller stick drift and adjusted experimental controller input for better basic us...
Steam News · May 23
Improved the warehouse (BLOOD FUNDS THIS) level layout, fixing some areas where players could leave the playable area and correcting some mesh collision issues. Improved enemy hit feedback for certain hit reactions. Updated some old tips and subtitles to better reflect the current state of the game. General bug fixes and collision improvements. Thanks as always for the feedback. Additional note: I...
Steam News · May 20
Update 0.194 is now live -Fixed an issue where civilians could block the player in tight spaces. -Fixed an issue where the player could still be damaged or killed after reaching the end-of-level screen. -Added clearer in-game labels for upcoming Early Access features. -Updated a few textures. Thanks as always for the feedback.
Steam News · May 18
This update adds a few requested fixes and options: -Fixed the music volume settings. -Added a Restart Level option to the pause menu. -Added the completed level name to the end-of-level screen. -Added Traditional Chinese localization. Thanks as always for the feedback.
Steam News · May 15
Update 0.192 is now live. This update focuses on the weapon sight alignment. I adjusted the weapon position and sight alignment to make aiming and shooting feel more consistent. This was one of the most common points of feedback after release, so I wanted to address it as soon as possible. BTD is still meant to feel physical, raw, and aggressive, but the weapon should now feel clearer and more rel...