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Steam News · 6d
Thank you to Steam for organizing the PvE Survival Crafting Fest - Aug 31 to Sept 7thBesmirch is 20% OFF all week to celebrateRead the latest patch notes to see everything new!Also from 2 Left Thumbs...On the complete opposite side of this event, we have Decklings! This is a card-based management game, stacking cards to explore, gather and craft. Discover and tame wild Decklings. Then square off i...
Steam News · Aug 26
"v0.7" is in! Just a small quick patch (v0.7.01):Beet festival "Can throw mini-game" crash due to "resetting" the throwing cans. It was looking for can's that didn't exist.I can't believe I missed this... Workbench required nails => Nails required Workbench... So crafting was impossible lol.If anyone notices other issues I'll happily fix. Thanks all!~Nubecula & Gangru
Steam News · Aug 25
Woohoo!It's my pleasure to announce v0.7 is out!This took a lot of work, and I'm sure there will be some huge patch notes in like a day or two to resolve all the crazy changes and possible issues.However, I think this one really pulled through and has greatly improved the game content.New Changes:Palette swap for aquarium/seasons.Hatman! Unlocked from completing the Cave quests.Taxes after first s...
Steam News · Aug 14
The big changes are done!All of the large features are finished! However, I have a little more to finish before I officially launch the "v0.7" update. The last month has been a rush, now it's just "extra content" and polishing that are left.If I can find time to sneak in an extra feature or two, perhaps I will. I still want to keep a tight deadline for this launch though.I also have to think of a ...
Steam News · Aug 7
Everything's coming together!Hatman is just about finished! I just need to add some sound effects and some "lore" as to make him fit more easily into the world. No spoilers yet, but I have found a good way to tie him into the story.I have drawn up some new furniture as well as some new shader effects. I have to account for some strange angles for fences/walls/gates that can cause some strange effe...
Steam News · Jul 30
Howdy, PartnerLots of exciting things in the works. It will take a lot to get everything past the finish line. However, it's looking pretty positive so far. There have been a lot of changes and I don't know how stable everything is. That is why I am adding a new "unstable" build. If you want to see what is currently in the works, you can totally do so! Be warned though, it's mostly pretty broken s...
Steam News · Jul 24
Good morning+Good Evening, wherever, whenever you are!I have been very busy as of late and missed last weeks post! However, I have lots of big changes in the loop. I'm hoping that I can get everything in before the "v0.7" update. I may have to re-prioritize some work and focus on some other things. I may post-pone "More Festivals" and focus more on an in-depth Spring story + possibly focus more on...
Steam News · Jul 9
Cool stuff coming up shortly!I have been brainstorming the best way to make fishing "scary". I will probably add a rotoscope later.For now I have come up with a new monster that is in the works."The Hatman" inspired/suggested by discord member "Milkshake Marxist".He isn't in the game yet, but I want this dude to be a really freaky resident evil style "Stalker" character that exists at all times (A...
Steam News · Jul 3
Working on some exciting stuff!Although this weeks update is short, I have a lot of exciting stuff coming up.There are some bugs I am trying to fit into the schedule. However, my main goal is getting the rest of the in-game year finished and playable.Upcoming changes (not in the game yet!!!):New Spring content (enemies, music, effects).New Summer content (enemies, music, effects, heat strokes).Ite...
Steam News · Jun 27
(Note: This is originally from June 27th. I attempted to update the categorization, and Steam suddenly changed it's published date to July 4th. So for the record, this is post is meant to come before the Update #4 post)Okay, I know it's not a "Thursday" update... At least this one is an actual update though lol! I Just had to take a little extra time getting the fishing mechanic to a playable plac...