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Steam News · Jun 22
Hello everyone,The Steam Summer Sale is just around the corner, and we are thrilled to announce that Beneath the Quiet: Where It Ends will be 50% off starting this Thursday, June 25th!If you have been waiting to experience our psychological horror, there has never been a better time to confront your worst memories and discover the truth behind the silence.Get your wishlist ready. The quiet won't l...
Steam News · May 30
Hey everyone,With this update, we are officially bringing the game to macOS. Alongside the new platform release, this update focuses on fixing several bugs and polishing the overall gameplay experience to ensure everything runs smoothly. Here are the most important fixes and changes:MACOS SUPPORT:Beneath the Quiet: Where It Ends is now officially playable on macOSFIXES:Fixed a missing collider on ...
Steam News · May 23
Hey everyone,We’ve been hard at work addressing your feedback. This update focuses on fixing several bugs, expanding our localization, and polishing the overall gameplay experience to ensure everything runs smoothly. Here are the most important fixes and changes:FIXES:Fixed an issue where the game locked at 60 FPS in fullscreen mode regardless of custom framerate settingsFixed a bug where players ...
Steam News · Mar 29
Hey everyone,Since release, we’ve been continuously working to eliminate bugs and improve the overall experience. Here are some of the most important fixes and changes:FIXES:Fixed issue where the storage room PC could cause the player to get stuckFixed inconsistent enemy speed behavior in certain situationsFixed visual issues across multiple areasFixed an issue where the main enemy did not properl...
Steam News · Mar 26
Hello Everyone,After a year and a half of dedicated development, working 8 to 10 hours a day, 7 days a week, the moment has finally arrived: our game is officially out! When we first started, we never could have imagined the sheer scale of the undertaking we were committing to.Over the course of development, the game was re-imagined countless times. We completely overhauled the story, refined the ...
Steam News · Mar 6
Hello Everyone,This time, we wanted to do something a little different with our devlog.Instead of talking about general progress, we wanted to focus on one of the most important parts of Beneath the Quiet: Where It Ends: the game's central enemy.A more limited version of this system is already present in the demo, but in the full game it has much more room to breathe. That gave us the chance to pu...
Steam News · Feb 25
Hello Everyone,We’re back with another development update to share where things currently stand. As mentioned before, Beneath the Quiet: Where It Ends is divided into a Prologue, Act 1, and Act 2. Here’s the latest progress on each.PrologueThe Prologue remains fully complete and locked. After extensive testing, bug fixing, and optimization, we’re confident in its stability and performance from sta...
Steam News · Jan 29
FIXES: Fixed bathroom stall door interaction that could cause wall clipping and unintended teleportationFixed the space shooter minigame soft-locking the terminal in the generator roomFixed communication terminal conversations getting stuck in an infinite typing loop in specific dialogue branchesFixed misleading “inventory full” notification when searching objects with a full inventoryFixed the ob...
Steam News · Jan 23
FIXES:Fixed enemy getting stuck when player is in unreachable areasImproved chase behavior in multi-level environmentsEnemy now properly disengages after extended unreachable encountersIMPROVEMENTS:New enemy vocalizations during search and pressure situationsImproved ambience audio layeringMore consistent enemy audio state transitionsMore updates soon.
Steam News · Jan 17
Hello everyone,We’ve just pushed a major update to the demo, focused on making the experience more frightening, more responsive, and more polished overall. Here’s what’s new:New Enemy (Complete Replacement)We have fully replaced the enemy with a significantly more professional and intimidating version, featuring entirely new animations and sounds. The goal here was simple: stronger presence, clear...