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Steam News · Aug 4
Hey everyone,I'm excited to share that version 0.4 is out now! This release brings a major overhaul to many mid and late game recipes, opening up new ways to build and optimize your factories. There are changes to resource generation as well so it's the perfect time to start a new world! However, if you're continuing an existing save, expect to make some adjustments to existing production lines.Ca...
Steam News · Jul 17
Hi Everyone!This week I'm excited to share 2 more big features coming to version 0.4! They should make building factories feel even more "layered". And stick around to the end for info about the experimental release.Vertical Conveyor LiftsYou can now build vertical conveyor lifts to bring items straight up and down! They even attach directly to machines, splitters, and mergers. Each belt tier has ...
Steam News · Jul 7
Hey everyone,I've been busy working on the next major update and thought it was time I shared a couple of the bigger changes coming to the game.Cargo DronesOne of the new features is Cargo Drones! These flying robots open up a new way to move items around your factory. Once unlocked towards the mid-late game, you'll be able to set storage containers to request or provide items to the drones. Drone...
Steam News · Jul 3
- Add setting for picker/pipette tool to not replace items on your hotbar.- Added a visual indicator if you get close to the world boundary.- Fixed a bug where resource deposits could have negative amounts preventing extractors from working.- Fixed a bug where players could not select train station in the locomotive UI if there were too many.- Fixed a bug where pipe valve max flow rate was not sav...
Steam News · Jun 5
Fix crash after dismantling oil refinery.Fixed nudging non-world-grid blueprints when rotated (need to recreate the blueprint for this to fix it).Add flow rate to pipe tooltip.Update tech tree visuals.Update fluid icons.Fixed derailed trains would fall through the world.Fixed a bug where concrete and the world grid indicators would sometimes disappear in multiplayer.Removed the white flashing when...
Steam News · May 31
Fixed a crash when opening the research table in multiplayer. Insulated Wire should now correctly be 3x longer than Copper Wire. Fixed a bug preventing belts and pipes from going through water. Fixed world names with a dot character not saving correctly. Fixed splitting certain railway tracks with another track caused them to freak out.
Steam News · May 30
Last week Belts of Iron officially launched into Early Access on Steam 🎉🚀I want to start off by saying Thank You to everyone that's left a review, bug report, feedback, or message of any kind.If you haven't yet, you can pick up the game with a 10% discount during launch week, or more if you get it in one of bundlesKnown IssuesThere are a number of issues that I'm currently working on fixing. You s...
Steam News · May 26
Release Notes v0.3.13Improved render performance with LOD for concrete foundations and belts.Improved render performance by not rendering items on belts that are far away.Fixed a crash when interacting with locomotive after a station on the schedule was removed.Removed research speed technology in favor of using modules in the research labs.
Steam News · May 21
Hey everyone,A couple weeks ago I announced that Belts of Iron is coming to Steam Early Access on May 28th. As of today that is just 1 week from now! So if you haven't yet, please consider giving the game a Wishlist. I created a launch countdown timer for those who want to see exactly when the game will be be available on Steam - T...
Steam News · May 19
Release Notes v0.3.12When scanning for resources the location of deposits should not overlap one another as much.Rails, stations, signals, and loaders can now be used in blueprints.Add toggle for world grid when placing foundations.Blueprints can now include icons and descriptions.Blueprints can now snap to world grid making them easier to align.Changed the following recipes: Plastic: 1 -> 2 S...