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Steam News · Jul 17
Svenska spelGreetings, GraveboundWe are proud to be part of the Games made in Sweden event, running from July 12th to 26th July. This special event celebrates some of the fantastic games developed in Sweden, Including V-Rising, Warhammer: 40,000 Darktide, and SULFUR, while also highlighting upcoming titles such as Spellhook, Silver Pines and, of course Begraved We’re incredibly proud of our fellow...
Steam News · Jun 15
Begraved Dev Delve 4:Greetings, GraveboundIt's been nearly two months since our last Vlog so we have a packed one with important and juicy info, so for more visuals and my delightful voice do check it out on Youtube Here otherwise We have the blog breakdown for you to peruse. Demo Take Down For NowNooooooThe demo has served us incredibly well, helping generate buzz and more importantly, giving us ...
Steam News · May 11
Greetings GraveboundHeya! My name is Mae and I am working as an intern for Grip Jaw! I work mainly as a prop and environment artist, and am a student at Future games. I could not be happier working for Grip Jaw on Begraved and I've had a really great time gaining new experiences. Here are some work in progress things I've created while working on Begraved! I made a painting that the player will be...
Steam News · Apr 22
The Weeping WoodsGreetings Gravebound, back again with a little mini blog previewing the Weeping Woods, one of two dungeons you will be exploring before unlocking more locations. As mentioned in our last Dev Vlog, the Weeping Woods exist in large part because of the feedback we got from demo players. More variety in starting dungeons was the call, so hopefully we have answered.We had lots of ideas...
Steam News · Apr 17
Begraved - ProgressGreetings GraveboundWe’re back with another Deep Dev Delve, Over the last six or so weeks, development on Begraved has pushed forward in a big way, especially on Sunken Rest and Weeping Woods, two of the dungeons you’ll be exploring in the full game.You may have already spotted some images in our recent blogs, but today’s YouTube video shows them in motion, with some fantastic w...
Steam News · Apr 9
Begraved - Flesh And Stone Greetings GraveboundWelcome to another Dev Delve, we have so much to talk about, including sneak peeks at two upcoming dungeons, along with early looks at swords and fishing rods we’re currently testing. Weeping WoodsOriginally, we planned for three additional dungeons to accompany the Cave Crypts. However, based on demo feedback, it became clear that the early game need...
Steam News · Apr 5
"Eggfast & Eggfeast" DayIntroducing a taste of the future with how we envision events and some new teases of what to expect in The Sunken Rest our third dungeon. "In the world of Begraved "Eggfast" is a day the high folk of Goria gift eachother golden & bejeweled eggs, a token of safe passage through the afterlife to the eternal fields of Paradise. For the lowborn, exchanges of simple boiled eggs ...
Steam News · Mar 25
Greetings GraveboundHi, this is not Jade, this is Finn. I’m one of the artists currently working on Begraved! We are a team of four Futuregames students (A Swedish games college) on an internship placement at Gripjaw, as the practical part of our Game Artist education. My “area of expertise” is 3D character art, which includes basically anything that can move. I create outfits, NPCs, cute creature...
Steam News · Mar 10
Begraved Demo Update 0.0.8Greetings Gravebound, Fixes and improvements galore in our "love" Update, do check out full dev blog for more info on what's next for Begraved here Dev Blog 13 but now, full patch notes! New Features & MechanicsShop Re‑Roll: Added a new mechanic allowing players to re‑roll the shop’s stock.Gamble Den Medallion: A medallion has been added outside the Gamble Den. Find addit...
Steam News · Mar 10
Begraved - Next Fest Demo Update 0.0.8Greetings, Gravebound!With Steam Next Fest wrapping up last week, we’ve taken some extra time to bring additional quality‑of‑life improvements to the demo. Our goal is for this version to remain stable and enjoyable as we plan to keep the demo available until the full game’s release. We may apply occasional hotfixes or bug‑fix updates, but we will be holding o...