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Steam News · Jul 31
Relive all your favorite emotional moments from BEGHOST, without the annoying "game" part distracting you! Get it here! This is the original soundtrack for the indie game BEGHOST, by vidboy. It includes 34 songs from the game and one additional track, Bee's Theme (Orchestral Version), which was used in the launch trailer.The soundtrack will also be releasing on Spotify, Apple Music, YouTube music ...
Steam News · Jul 27
This is a larger update that changes some underlying systems within the game. If you encounter any bugs, please visit the steam community discussion forum or email me at vidboymusic@gmail.com You can also join and report bugs in my discord NEW - overhauled the underlying game text system to support multiple languages. Currently only English is selectable, but ...
Steam News · Jul 22
BALANCE CHANGES (CAUTION: POTENTIAL SPOILERS) - decreased the amount of sparkle/glint sequences by 1 during a critical endgame situation due to player feedback - slightly increased the reaction window following a sparkle/glint sequence during a critical endgame situation due to player feedback BUG FIXES - fixed an issue where the player could soft lock themself on the Level 3 bridge by leaving the...
Steam News · Jul 16
- fixed a crash that occurred when the game attempted to play the secret jingle sound when there was no music present
Steam News · Jul 15
- fixed a crash at the very end of the game (thanks karoli ux!)
Steam News · Jul 15
- fixed a bug where opening the settings menu while using a keyboard could break cutscenes (thanks lozen!) - fixed rare instances where cutscene objects would persist even when exiting to the main menu (thanks lozen!) If you encounter any bugs, please visit the community forum or email me at vidboymusic@gmail.com Or join my discord
Steam News · Jul 14
Today's update focuses on quality of life and accessibility. Please read below for further details. - added soft warnings right before points of no return, to give the player a chance to go back and look for secrets - added fast text skipping, which can be enabled in the settings (when enabled, it is activated by holding the inventory button) - added new accessibility option: reaction assist, whic...
Steam News · Jul 12
- changed the wording of one line in the final cutscene for consistency (thanks wastedmeerkat!) - fixed an issue where the "Bee" button couldn't be used during the knife's recovery animation in a certain situation (thanks heyboots!) If you encounter any bugs, please visit the community forum or email me at vidboymusic@gmail.comOh yeah, there's also the Discord! I should probably mention it: https:...
Steam News · Jul 11
- fixed a bug where the cutscene after pressing the Level 2 green switch would not trigger in some circumstances (thanks VeryLukely) - fixed a visual bug where Bee would be invisible while waiting in the Level 3 fountain room, making it appear as if she was with the Player inside the fountain (thanks mr munkee!) - fixed a crash in the Level 3 fountain room where Bee was not being properly referenc...
Steam News · Jul 10
fixed a visual bug where a possessing ghost wouldn't disappear correctly after the Player regained controladded missing collision on Level 3 bridge (thanks x-calibar!)fixed an bug where dying after collecting the amulet would cause a past cutscene trigger to replay (thanks Joshua!)fixed an bug where there was 1 frame where you were able to press interact on a specific NPC before they give you an i...