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Steam News · May 21
Dear Researchers,Before Fate has been updated to v1.0.151.This update mainly focuses on fixes related to item cooldown display, crafting prompts, trading interactions, controller input, achievement progress, Boss drops, and Boss movement behavior.Bug Fixes・Fixed an issue where item cooldown icons could keep flashing after the cooldown ended・Fixed an issue where clicking craftable items could incor...
Steam News · May 9
Dear Researchers,Before Fate has been updated to v1.0.150.This update mainly focuses on fixes and adjustments related to dungeon Boss transitions, English Guide display, Trial AI behavior, material display, and certain scene effects.Bug Fixes・Fixed a display issue in the Buff section of the Guide when playing in English ・Fixed an issue in the Trial of Toughness where monster AI could stop moving a...
Steam News · May 6
Dear Researchers,Before Fate has been updated to v1.0.149.This update mainly fixes an issue that could prevent some players from entering the Steam version normally, along with fixes related to the research interface, Chrono Shop drops, and dungeon clear results.Critical Fix・Fixed an issue in the Steam version where anti-addiction initialization could prevent some players from entering the game no...
Steam News · Apr 30
Dear Researchers,Before Fate has been updated to v1.0.148.This update continues to focus on performance stability, the audio system, companion orb movement, trading and resource acquisition, UI display, and equipment display issues.Performance and Stability Improvements・Applied a targeted fix for an issue where some devices with high-performance CPUs could experience unexpectedly low frame rates. ...
Steam News · Apr 27
Dear Researchers,After the previous release of v1.0.146, we found a save compatibility issue and temporarily rolled the game back to v1.0.145 while working on a fix.The issue has now been fixed, and v1.0.147 has been released. This update includes the following fixes and adjustments:Critical FixesFixed a throwable save compatibility issue that could cause abnormal inventory dataFixed an issue wher...
Steam News · Apr 26
Dear Researchers,Over the past period, we have continued releasing multiple rounds of fixes and improvements for Before Fate. Since updates were especially frequent during the previous phase, we wanted to take this opportunity to provide a consolidated summary of our recent maintenance progress, so it is easier to see the current direction of the game and our next priorities.The game is currently ...
Steam News · Apr 23
Dear Researchers,We have released v1.0.144, which includes the following fixes, gameplay improvements, and balance adjustments:Critical FixesFixed an issue in the Town Container Area where lockpicking interaction could grant a nonexistent item and cause a softlockFixed an issue where the Great Sandworm could respawn when re-entering the Boss room after being defeatedFixed an issue where the reward...
Steam News · Apr 22
Dear Researchers,We have released v1.0.143 with the following additional fixes:Fixed an issue where loading a clear save again after completing the final main objective could cause multiple systems to softlockFixed issues with encyclopedia count errors and some entries not unlocking correctlyFixed an issue where the Prison Dungeon Boss had no drop and no encyclopedia entry. Defeating it again in t...
Steam News · Apr 22
Dear Researchers,We have released v1.0.142, which includes the following fixes, gameplay improvements, and balance adjustments:Critical FixesFixed an issue where the western gate in the military tunnel could not be openedFixed an issue where the central desert hive entrance could not be opened at the appropriate stageFixed an issue where the Tunnel Boss Room chest would not properly grant its item...
Steam News · Apr 21
Dear Researchers,We have released v1.0.141, which includes the following fixes, system adjustments, performance improvements, and balance changes:Critical Fixes* Fixed an issue with incorrect layering on the blue house in town* Fixed an issue where the interaction areas at some scene entrances and exits were offset* Fixed an issue introduced after previous performance optimizations where, in some ...