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Steam News · 2d
Hey All! Two small updates to start your week with: Fix: Stuck Hold Input when Playing with Controller Some of you have pointed out a mysterious issue when playing with a controller, but with your awesome detective work I finally managed to track it down! Apparently under two very specific circumstances (adding bluetooth input mid game, and/or using a wired controller connection) the hold input co...
Steam News · Aug 23
Hey hey everyone time for the first update since the release!Quick shoutout to everyone new and old who have gotten Beat Vector since the release, it has been an intense week and you guys have been nothing but supportive all throughout. The reviews were insanely kind from you, can't believe that we are rolling live and that all of you have came along for the ride!Some of you have given some great ...
Steam News · Aug 17
Hey All!Today is the Big Day, Beat Vector is releasing tonight 19:00 CEST, so I just wanted to leave a few words for y'all:First of all I wanted to say a giant thank you to the discord community for your continuous feedback, you guys have been a big part of turning Beat Vector into what it is today.Working on this as a solo dev hasn't been easy but you guys always kept me pushing it a bit more and...
Steam News · Aug 5
A long awaited request was to give a bit more meaning to the modifiers and to assign a score bonus to each of them. Well, today is the day that happens!From now on, modifiers will apply the following score bonuses upon completion of a track:Multikey: +10% SmallNote: +5% FullCombo: +2% SpeedyMode +5%The bonuses are added to your base score at the end of the level.You can view these numbers at the m...
Steam News · Aug 3
Upon popular demand, a new gameplay modifier "Speedy mode" has been added!Speedy mode adds a bit of extra spice by turning up the song to a 1.25x speed to give you a bit of extra challenge for tracks that you already know well!You can apply speedy mode under the "modifiers" and as always, completing a song with the modifier will award you the speedy badge on the leaderboard!Good luck and hope you ...
Steam News · Jul 25
Hey all, just wanted to push a tiny patch to get the demo in sync with the changes I am making in preparation for the release in the full version. You will notice some tiny adjustments in:1, The charts for the demo levels got a few tiny adjustments. Probably the most prominent one will be Bread. After slowing down the song to 0.25 x and listening to it a few times I realized the underlying wub pat...
Steam News · Jul 7
Hey all! Still here still grinding it, just pushed out an update and while we are there I wanted to let you know what has happened, and what is in the pipes:With Steam Next Fest over you all have left a lot of feedback to work on especially with regards to needing more variety with the charting. We are now about 3 songs away from wrapping up the base game and in the process the editor has also got...
Steam News · Jun 20
For all of you who are using mac: I got some feedback that certain versions didn't support a few graphics which resulted in the targets and balloons not being visible on Apple devices effectively rendering the game unplayable, this patch should resolve the issue, My sincere apologies for your troubles.For everyone else: Unfortunately I had to remove the sparkles from the targets until I find a bet...
Steam News · Jun 11
You can now disable the mouse click as an input method in the menu, useful if you are playing with a pen. Astro this one is for you~Leaderboards are now showing your direct neighbours instead of absolute topClub got some upgradesAlleyway got some visual upgradesNotes got a small particle FXFix leaderboard back button mouse detection issuesWishlist button for locked songsLighting adjustments for al...
Steam News · Jun 10
Hey hey another small update based on your feedbacks~You can now add an additional combo counter to your HUD. You can enable it under "options/visual/show combo counter".Main menu objects got a bit of a texture upgrade.Aim and Timing accuracy are now displayed at the score count.Finishing a level got a bit of an extra juice and particle effects.As always if you have any recommendations feel free t...