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Steam News · 9h
Based on player feedback, this update introduces Limit Breaks so that developed equipment and excess skill points continue to matter. We have also improved the Build screen, equipment search, hunt timing, and combat records. This update adds a new path for growing stronger after completing a build while making long-term hunting and equipment comparison easier to understand. Skill Limit Breaks Skil...
Steam News · 2d
Based on reports that opening cores required frequent attention, hunts stayed unsettled after an enemy appeared defeated, and enhanced equipment was not reflected in auto-equipping, we have improved idle-play convenience and the reliability of hunting and equipment updates. More core storage and 8 hours of auto-opening The Beast Market - Grand Warehouse core-storage DLC is now even more useful. It...
Steam News · 4d
What changed at a glance Based on combat simulations and player feedback after v0.20260905.8, we have adjusted weapon balance, Legendary Resonance, and the value of Stun, Paralysis, and part breaks. Strong weapons were not nerfed; less-selected weapons were raised instead. Shield Hammer: Attack for all 23 weapons, including starter, squad, and T1–T4 weapons, is now 1.6× the previous value. Gun: At...
Steam News · 4d
Major Update v0.20260905.8 Based on player reports, this update improves early weapon progression, endgame Legendary Gear development, and the clarity of hunt information. Weapon Development Contract Added a one-time Weapon Development Contract that lets you choose one weapon branch where both T1 and T2 are still incomplete. First-clearing the target Standard monster grants the T1 design right. It...
Steam News · 5d
Based on reports received since the previous major update, v0.20260902.2, this update focuses on hunt settlement, quest selection, equipment switching, core reward visibility, and finding items on the Steam Community Market. Hunt settlement and reward stability Fixed cases where settlement could remain pending after combinations of manual actions, Auto Progress, Proceed to Next, target changes, or...
Steam News · Sep 1
Based on the feedback we have received since the official launch, we have made broad improvements across the game, focusing especially on navigation issues such as not knowing what to do next or how to reach the screen you need. This update introduces new hunting assistants, a redesigned workspace UI, clearer quest and crafting guidance, combat balance adjustments, and more reliable Steam Inventor...
Steam News · Aug 30
Based on reports received since launch, this update improves onboarding, workspace controls, quest progression, Steam Market status information, and connection stability. GETTING STARTED • Command has been renamed Home and now presents the next useful action based on your current progress. • Improved the transition from the first-run tutorial to Home so it no longer appears to freeze while data is...
Steam News · Aug 27
Beast Market Is Now Available Beast Market officially launched on August 28, 2026 at 1:00 a.m. PDT / 4:00 a.m. EDT / 8:00 a.m. UTC and is now available as a free-to-play RPG for Windows PC. Beast Market combines monster hunting that continues while the game is closed with a market-driven decision loop: read supply and demand, choos...
Steam News · Aug 11
BUILD SCREEN• Your equipped weapon and all five armour slots are now grouped in a Current Loadout rail at the top. Select a slot to jump directly to its editor.• Armour is organised into Head, Chest, Arms, Waist, and Legs tabs, so you can compare one slot at a time.• Owned armour is shown by default. Disable Owned Only to review uncrafted options.• Each candidate now displays its tier, DEF, equipp...
Steam News · Aug 8
These patch notes cover changes released after the previously announced v0.20260807.6, through the current v0.20260808.5.This update adds the Market Terminal for planning hunts around material trends and improves Apex blueprint drops, defeat presentation, rune selection, Mini Mode dialogs, and research-adjusted drop rates in the Wiki.Market TerminalAdded a Market Terminal where you can compare mat...