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Steam News · May 27
Bay: Zero has entered full release! Thank you to everyone who has helped me get here and more! -Changed update name scheme from X . YZ to X . Y . Z (0.12 -> 0.1.2) -Added health bars to every regular enemy in the game(excluding the basic drone) -Added final planned main level -Added lower difficulty mode(Airlike) -Added endless mode- - Endless mode has enemies and occasionally bosses spawning -Rev...
Steam News · Mar 19
Hello! This update aims to fix the bugs found in the 0.2 update and the game overall! -Prepared for next major update -Many, MANY bugs fixed, some include: -You were able to snipe enemies with the railgun from outside of their range-sometimes after you killed an enemy like the Swordbot enough and got it to EXACTLY 0 health, if you clicked phaser, and then laser after resetting the level and tricki...
Steam News · Jan 28
FINALLY, the second major update of Bay: Zero has been released! This update features -4 new levels (all with higher attention to detail and quality!) -fixed AND reworked level progression system (it's no longer broken!) -fixed issue with second boss stealing a broken boss AI and using it to make itself more powerful -nerfed level 11 a bit -Made enemy range larger -new boss -Fixed many other bugs ...
Steam News · Jan 23
Due to 0.12 having to be slightly rushed out and more bugs being fixed before another major update, this update is primarily bugfixes! -I’m planning on making a Bay: Zero OST list available -NEW sword based enemy has been added to the game that has a fast charge up and high damage but has a short range! -Fixed walls and improved graphics -Reset button has been moved to P to stop accidental use -di...
Steam News · Jan 17
Hello! Due to burnout from working on the game, I've taken a break. This update features many QOL updates that make the game far more playable. -Made some slight changes to movement system so its is a little more static feeling -Working on optimizing new levels -Made some indications for exits for certain levels -Next large update(e.g. 0.1, 0.2) planned to be the update that gets the game ready to...
Steam News · Aug 17, 2025
Here is the changelog for update 0.11! -Added cutscene for ending -Added easter eggs in places -Inventory system is in the works -Made game slightly more fun with controls -Balanced out first 5 levels(again) -Gave enemies better bullet animations -Redid some models to better work with current art style -Added enemy warning sounds -Made more levels more unique -Optimized the game -Optimized the gam...
Steam News · Aug 12, 2025
This is the first Major update to Bay: Zero! -Added 2 new enemies: –ConeDrone: makes a vertical beam spawn at your xyz position, which you cant see until you move out of the way. –Ringer: Spawns a ring of bullets around you, that start slow and then fly at you with increasing speed over time. -Made levels look and feel more unique -Fixed issue where player could get absurd speed by abusing the the...
Steam News · Aug 8, 2025
This update makes the QOL of the game much better and fixes some more bugs! -Fixed issue where enemy fragments were abnormally big. -Added indicators on when you can use your abilities and items. -Started foundation work on a potential item system. -Huge optimizations from switching from realtime to baked lighting. This should mean much higher framerates with a tiny bit more loading time from test...
Steam News · Aug 7, 2025
Fixed many bugs in the game that were making it unfun or unplayable. -Increased z-axis kill zone distance which made some levels previously impossible. -Replaced heal-gun textures to no longer be missing. -Fixed issue where levels would sometimes teleport you to the first boss on death. -Fixed issue where you could skip levels by clicking on their borders. -You can no longer do actions once you ha...
Steam News · Aug 7, 2025
First bugfix update, fixed bug where player would be counted out of bounds when inside of bounds. Reduced damage to strong enemies. Working on more later, this is all for now.