

0 followers · 0 likes · 0 posts today
Steam News · Aug 18
IMPORTANT This update contains a fix for a security vulnerability present back through version 1.13.5. While this should be taken care of by Steam, we strongly recommend everyone upgrade to this version. Additionally, due to the nature of the vulnerability, versions older than this will soon be blocked from joining the 1.19 online multiplayer servers. Campaigns The South Guard S01 "Born to the Ban...
Steam News · Aug 18
IMPORTANT This update contains a fix for a security vulnerability present back through version 1.13.5. While this should be taken care of by Steam, we strongly recommend everyone upgrade to this version. Additionally, due to the nature of the vulnerability, versions older than this will soon be blocked from joining the 1.18 online multiplayer servers. Translations Updated translations: Bengali, Ch...
Steam News · Aug 11
Campaigns Of Pearls and Pirates Don’t show the tutorial hint about save-loading when Biased RNG is active S05 "Lady Maudie": fixed Fireships being healable. The Deceivers Gambit Fix missing siphon attack sound, which would cause a crash anytime the attack was used. S07 "The Great River": reduced walking time from starting keep to first enemies. Most spells now unlock when Delfador advances a level...
Steam News · Jun 28
Campaigns Heir to the Throne S01 "The Elves Besieged": reduced starting gold, but added gold pickups near enemy keeps. Added more swamp hexes. S03 "Blackwater Port": added a secondary, coastal entry point for this scenario, so Konrad can make better use of Merfolk if he has them. S10 "The Siege of Elensefar": rebalanced gold, income, and AI. Maddock's AI is now less likely to defend unthreatened b...
Steam News · May 24
Campaigns The South Guard S04 "Choice in the Fog": both choices should now be more similar in difficulty S06a "Vengeance": increased the survival turns, but decreased initial enemy gold/units. Heir to the Throne S07 "Muff Malal's Peninsula": fixed incorrect portrait for Muff Malal in the time over event. S28 "The Lost General": fixed "Cavefish" achievement triggering if you didn't recruit/recall a...
Steam News · Apr 23
Campaigns Heir to the Throne Granite Golem: added "regenerates +4" ability, cost reduced from 35 -> 30, damage reduced from 35 -> 32 Fix Elrian's Tath event triggering even if you hadn't yet completed Isle of Alduin. Fix Elrian's Tath event not trigering after completing The Sceptre of Fire. S06 "Isle of Alduin": fix Konrad and Elrian discussing Seimus too early. S22 "Glamdrol": end when turns run...
Steam News · Apr 9
Translations Updated translations: Bengali, Chinese (Simplified), Czech, French, Hungarian, Portuguese (Brazil) Miscellaneous and Bug Fixes Fix time of day sounds not playing.
Steam News · Mar 30
Campaigns Heir to the Throne S22 "Glamdrol": fixed a lua error that would occur if Konrad completed the scenario without pledging any gold to the Stoneskins. Liberty S04 "Unlawful Orders": Kestrel's keep no longer gets blocked by his Lieutenant on turn 4. S04 "Unlawful Orders": fix enemy soldiers having names. The Deceivers Gambit S04 "The Sylvan Seer": Silverback image is now smaller at lower dif...
Steam News · Mar 9
Campaigns A Tale of Two Brothers Add achievements and relevant code. Dead Water S05 "Tirigaz": the orcs now use real ship units, instead of static images. Orcish gold reduced to compensate. Dusk of Dawn S02 "A Dream": remove "fearless" trait, but spawn more higher-level woses instead. Eastern Invasion S02 "Escape Tunnel": Now uses the core Dwarvish Miner unit, instead of a modified 8 gold version....
Steam News · Feb 1
Campaigns Dusk of Dawn Remove custom "Troll Earth-Shaker" Rocklobber advancement to avoid confusing beginners. Eastern Invasion Add weather effects to several scenarios. The Deceivers Gambit S13 "Revelry, Revisited": fixed way too many enemies spawning after many turns had elapsed. S13 "Revelry, Revisited": added more dialogue between the orcs and humans. The Hammer of Thursagan The first scenario...