

Steam News · Jul 18, 2023
The code in the game was optimized for Windows XP, it's been updated to check for Windows 10 or higher and uses the new threads/semaphores, etc. Will make the game run a tad bit faster.
Steam News · Mar 9, 2023
Here are the release notes for the recent updates: A major resource management fix that reduces the number of crashes after playing for a while. Many audio related issues have been fixed: Corrupted audio files and related memory leak fixed. Fixed erroneous volume level bug. Fixed music cross-fading bug. Background and combat music will no longer play over top of each other. Music volume slider now...
Steam News · Feb 14, 2023
The last audio bug is squished. When in the "Options" menu, you can slide both SFX and Music volume controls and they actually work. The settings are saved so when you quit and play again, the settings will remain.
Steam News · Feb 13, 2023
The music streaming system wasn't properly setting the volume from the background thread. Issue has been fixed. All music have been converted to a new format, the "*.stream" file. Generated from using the original high quality wave files.
Steam News · Feb 11, 2023
It was found that when a game begins, sometimes there is a silence before the game starts and sometimes a combat sound effect won't play. This is found to be that when setting the volume, the code errantly used the PREVIOUS volume, and saved the value of the new volume, but not set it. The code flow was fixed.
Steam News · Feb 7, 2023
In tracking down an issue with audio, it was found that out of 683 .wav files, 2 had invalid headers. After fixing those headers, a possible buffer overrun has been fixed. This is a data update, so it will be a bit of a download. We are hard at work squishing bugs. :)
Steam News · Feb 6, 2023
On occassion, the resource manager used in Battlechess would leak some memory. Leaking memory is bad. This issue is fixed.
Steam News · Jun 28, 2022
The BattleChess Game of Kings 1.1.1 patch is out now. Updated the Steam API to 1.54 (The latest) Fixed an issue where the memory format iterator was performing a buffer overrun under certain circumstances Fixed an out of memory issue that triggers when textures were not properly released as the game is played from 10 to 60 minutes. Texture tracking refactored and the issue was fixed.
Steam News · Feb 11, 2022
A stack overflow was found in the chess logic that causes peices to change color and then the game will crash. The version was updated to 1.1.
Steam News · Oct 1, 2018
Work log Updated Steam API to latest SDK Updated Burgerlib to latest version (Massive sub system re-write) Updated to latest Visual Studio Added support for import / export of standard chess "FEN" save games. Added network framework for future support of cross-chess play. Chess algorithm crash fixes. Replaced use of strtok() to a version that supports multi-threaded operation (Fixed a race conditi...