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Steam News · Aug 31
Howdy! As part of the Early Access update cadence, this new build focusses on full controller support, and customizing controls.To improve stability with the initial release and add full controller support, we've focussed on the following:New features:On screen QWERTY hunt and peck keyboard, for typing commands into the console with a controller.Controller support, everything can now be done with ...
Steam News · Jul 31
The trail starts here! We are now in early access.Below is a roadmap of features that are planned:map edge loop multipliersmodel viewerwanted postersghost badgetracker skillGore!additional water effectswind effectsblow up buildingsknifebuilding interiorsmore time of day effectsNPC use covertake baddies alive / surrender horsesquicksandunderground sectionsrailwaysteam achievementspermanent upgrades...
Steam News · Feb 22
Well! The demo is here!Feel free to jump on our discord or comment here to leave feedback. There are probably plenty of bugs, and ridiculous situations, we want to see them all! you
Steam News · Oct 14, 2023
While we're busy creating the entity system that drives everything from simple cacti to end of level bosses, there is something to share... and it is typical of game development when building complex systems... Tumbleweeds! There's a lot going on here, even with simple tumbleweeds, to make them do what they do. One of the main hurdles to overcome with the entity system was getting the right animat...
Steam News · Apr 5, 2023
We'll be posting Patreon exclusive work-in-progress videos on a monthly basis. These videos will give you inside knowledge on how the game is created, using tools like Unity, VSCode (C#), Magica Voxel, Cinema 4D, Crocotile3D and Aseprite. All tiers get access to this content and the Discord channel. Higher tiers get a credit in the game, and a copy of the game! These require a few months of rollin...