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Steam News · Apr 14
s if I were the world's biggest sucker opening a bag labeled "dead dove do not eat," this morning I clicked on a link to the video 'Baby Steps Developers React to 7 Minute Speedrun' expecting commentary on the strategy and technique of an expert Baby Steps player. This was, of course, incredibly foolish... Read more.
Steam News · Mar 17
Baby Steps makes me feel like I never really learnt how to walk, but for the most part that's not down to me, it's down to the treacherous terrain Nate has decided to wander through. From bumbling through mud to toddling around waterfalls, Baby Steps isn't exactly an easy hike to embark on. But, it's no surprise given the inspiration behind the games' level design... Read more.
Steam News · Mar 14
There is a style of game design built around rigorous playtesting and polish, aiming to smoothly guide the player from one challenge to the next, ensuring they never get hung up for too long or become too frustrated by an obstacle they can't overcome. And then there's Baby Steps... Read more.
Steam News · Dec 12, 2025
This patch just fixes a soft lock introduced in the last patch where Nate wouldn't get up holding the pedometer and the cup at the same time (and possibly other combinations of items). uwu
Steam News · Nov 26, 2025
Hello Baby Steppers, it’s Game Awards season!We may have shockingly missed that Game of the Year nomination for The Game Awards (wild, we know )…but The Steam Awards 2025 might be our moment . As luck would have it there is also a category literally MADE for us:Best Game You Suck AtHelp us nominate Baby Steps and let's stumble to victory together!Vote before Dec 1st @ 10AM PT!
Steam News · Nov 25, 2025
This is a small patch that fixes some issues and softlocks reported by players. We have a larger patch in the works coming soon.Fixed a couple of terrain holes in the Z-loop point past the mountain at the end of the gamePut the first two rooms of the fortress on a different loading tile so that they load in earlier and can’t fail to be loaded when you arrive on slower hard drives.Put an invisible ...
Steam News · Oct 8, 2025
Lots of small fixes and tweaks in this release, many based on community reports. Thanks to everyone who reported a bug! Spruce saplings in the forest bent a different amount in their bark and leaves when touched. Fix potentially being able to get under the stairs of the tower. Fix being able to fall through the floor of the big spiral stair inside the fortress. Bathwater in cabin will no longer ap...
Steam News · Oct 6, 2025
I have only one principle, and it's this: never skip a cutscene on a first playthrough. It's served me well my whole life except for that four hours at the end of Death Stranding, and I'll keep to it until I die... Read more.
Steam News · Oct 1, 2025
hi!! - maxi here! this **hot fix** is just for **hot beats**. almost every song has gotten a bit of polish & many sound totally different. for a behind-the-scenes PoV: we had an unfortunate launch week snafu wherein all of the songs in the game, with a few exceptions, had tracks that were playing the wrong samples. i have been hard at work getting our ableton live importer compatible with the most...
Steam News · Sep 30, 2025
- The save game system will now use two additional backups that are written less often. - Fix key trophy falling through world - Fix for held items being pushed into geometry and causing a joint explosion. - Fix out of bounds in the crown dream. - Fix out of bounds in the propeller hat dream. - Improve the fortress recovery ladder. - Fix Jim's well not staying closed upon reloading the area leadin...