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Steam News · Jul 12
Patch 1.0.4.1 Gameplay There is now a system in place which will reduce knockback that Enemies receive as each wave progresses. This only starts taking effect a while after overtime starts to prevent stalemates where the Enemies cannot reach you but you cannot kill the Enemies. Enemies Swarm Lord - Movement speed increased by +50% Swarm Queen - Movement speed increased by +50% Upgrades Ion Focus -...
Steam News · Jul 11
Patch 1.0.4.0GameplayAdded “Air Priority” as a new targeting type for Towers. Towers will prioritise air Enemies within range, then target the Enemy closest to the Nexus-Drill.2 New Nexus-Drill types to unlock and use.1 New AchievementLeaderboard has been reset (There was some changes to how the leaderboard works).StructuresNew Hazard - MX18-Thunderball - When triggered, a lightning orb flies arou...
Steam News · Jun 23
Patch 1.0.3.0Key featuresAbandoning a game will now update your Leaderboard score with your current score.Leaderboard is being reset again. Have at it!GameplayUpgrading a Structure will now fully repair it.Enemies will now gain increasing knockback resistance per wave as you progress through endless mode.Clicking on a Capsule drop while you already have 2 will cause it to be pushed out of the way....
Steam News · Jun 19
Patch 1.0.2.5 Bug Fixes Fixed Ion-Cannon not working correctly from latest patch. Fixed Building capacity not showing correct on load.
Steam News · Jun 19
Patch 1.0.2.4UpgradesSlap Rounds - Chance to explode the Tower on crit reduced from 3% to 1%.Happy Green Gas - Enemy Health increase reduced to +15% from +30%.Ultra Coated Barrel (Epic Basic upgrade) - Now has 2 ranks, up from 1.Scrap-Spikes (Wall thorns) - Now reduces capacity only on Tower and Hazards by 1. Previously was all Structures and by 2.New Capsule - Burning Capsule - Removes infection ...
Steam News · Jun 17
Patch 1.0.2.3GameplayGenerated Structures no longer trigger “On Constructed” triggers for certain upgrades.Generated Structures will no longer have a chance to rebuild from “End of Wave” triggers for certain upgrades.Concrete Mod - The Steel-Walls generated now count as a Generated Structure.It is now possible to toggle between changing the selected Tower targeting type and all Towers of the same ...
Steam News · Jun 15
Patch 1.0.2.2 Adjusted Endless Mode scaling back a little bit (It was too aggressive after the last patch) Scrap button will now appear correctly depending on upgrade type.
Steam News · Jun 15
Patch 1.0.2.1LEADERBOARD has been reset due to some exploit fixes and scaling changes. Grab the top spot quick!GameplayA new structure affix, Generated, has been added. Generated Structures sell for 0 Refined-Metal. This is only for certain upgrades that can be exploited for infinite Refined-Metal. This affix is separate from Structure Mods. Structures can still have only one Structure Mod.All Bar...
Steam News · Jun 11
Patch 1.0.1.2BalanceThe purpose of most of these balance changes is not to reduce power from fire-rate as all upgrades have had a suitable increase in other areas. However stacking fire-rate was causing issues at the top end of Endless mode. Essentially you could have towers that could fire dozens of times per frame which was causing extreme instability.Tower Overcharge - Fire rate increase reduce...
Steam News · Jun 9
It's taken countless balance changes, bug reports, suggestions, and testing sessions but I'm excited to finally say that Axom: Conquest is available now!First of all, a huge thank you to everyone who played the demo, tested builds, reported bugs, suggested features, and shared ideas along the way. The game would not be what it is today without your feedback and support.With the full launch, the le...