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Steam News · Aug 23
Added support for Agent Plugins 1.0.0 Improved MCP tools Visualized unit attacks on the simulation screen Agent Plugins 1.0.0 is a common packaging standard for AI agent extensions. When the game is launched, it generates the following files: C: Users AppData Local AutonomousWarfareEvolution agent-plugins autonomous-warfare-evolution/ ├── plugin.json ├── mcp.json └── skills/ └── awe-conn...
Steam News · Jul 17
Added MCP support Added HTTP API support Perhaps this is where Autonomous Warfare truly begins. In 2026, AI agents began shifting from entities that answer to entities that act. The MCP support introduced in v1.1.0 is part of that broader movement. The game can now be controlled by AI. You can ask an AI agent for advice, or let it take control and advance the game directly. Testing was conducted p...
Steam News · Jul 15
Added automatic restoration of the previous save if the current save data is corrupted Added a Safe Mode option after an abnormal shutdown Improved multithreading stability
Steam News · Jun 18
Added the Season Result screen. Thread Count can now be configured to any value between 1 and 32. Thread Count is now automatically configured on first launch. Added a Season Result display duration setting to the System Settings screen. Added a Reset Settings option to the System Settings screen. The word "evolution" is often used as if it were an inherently positive thing. Yet every step forward...
Steam News · May 26
Added the Genome Analysis screen Updated smoke rendering in combats to reflect real-world wind speed and wind direction trends for each city Added a scan effect to unit rendering during combats Unit performance is represented by genomes, whose actual form is an 18-dimensional vector. Since humans cannot directly visualize data in 18-dimensional space on a 2D plane or in 3D space, dimensionality re...
Steam News · May 19
Increased the upper limit of Pool Size to 100 Replaced Reap Count with “Reap Rate,” which specifies the value as a percentage Added parameters for thinning matchups: “Match Range” and “Match Density” Fixed an issue where the number of wins for genomes marked as “retained” was being reset The enemy in this game is “loss of diversity.” When diversity is lost, not only does the simulation become mono...