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Steam News · Jul 27
Hello everyone,been almost a month but we got a bunch of updates and fixes for you, and even a CONTENT expenasion, a whole new campaign mission that continues the story.As always, feedback is welcome and we will continue working on the game to make it better.First, the roadmap reminder!Trading Cards released!We have now released a full set of Trading cards for you to earn by playing!New Features &...
Steam News · Jul 5
- fixed bug where Feylan vortex chimera was causing massive mana gain to AI - fixed issue where you couldn't cap enemy throne settlements - fixed some situations where AI would get stuck
Steam News · Jul 3
Hello everyone,there were some big changes that we needed to do so it took us a bit more time to do it, here is a full list of changes.Next big patch is to be expected on 20th July that will add NEW CONTENT to the game.AI changesmade Easy AI much easier, defaulted to Normal nowRegionsUpgrades villages past initial specializationUpgrades regions smarter Upgrades special regionsUpgrades are limited ...
Steam News · Jun 26
Hello everyone, While we are working on next patch that will be released on 3rd July, we just wanted to give you a heads up that NEXT MISSION of the campaign will become available on 20th July.UPCOMING CONTENTmission expands on the storygoes indepth on the artifact tutorialhas interesting sidequests and rewardsMost of the things you earned on mission 3 will be transfered to mission 4, and old save...
Steam News · Jun 24
- fixed crashfix with niagara particles for some configurations - fixed issue with Destroy Rune on loading a game
Steam News · Jun 19
Enemy AI/empiresAI will use Rune spells nowAI forming more empires is now tied to difficultyWill upgrade assets based on difficultyWill try to break free if you do not build up their assets or if you get victory conditionProcedural generationmaps will generate with more choke pointsVisualsUpdated magical effects in manual and world combatImplemented new animations for burrow unitsImproved formatio...
Steam News · Jun 15
Manual battles additional fix for unit ordering when archers are involved fix for avatars not being able to attack settlements in some cases after manual battles fix for avatars properly recieving retreat after losing manual battle fixed for duplicate units in some cases when manual battle wasn't cleared correctly unit amounts are now properly calculated before pressing restart battle (visual only...
Steam News · Jun 12
Hello everyone,thank you all for supporting us and believing in us!To close in on the first week we want to adress all the updates we did so you have them in one placeFirst of all we would like to thank Perafilozof for making this AWESOME guide.It's a really great guide that helps explain the details of the game, and addresses the most crucial information that has been missed by our tutorials whil...
Steam News · Jun 12
- fixed crashes related to hardware raytrace that were still happening to some users - enabled raytrace on/off in options - fixed issues with scaling sometimes not properly populating options