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Steam News · 2d
This update adds a bunch of things related to lasers!Emerald, Sapphire, Amethyst, and Diamond Laser pixels are now craftable!Mirror Pixels are craftable from Silver and Glass! They deflect lasers, and can be opened/closed using signals. Two Mirror Pixels on a 45 degree diagonal will deflect an incoming beam as if they are a 45 degree line.Prism Pixels are craftable from Glass and Lead Oxide! They ...
Steam News · 4d
Here are a couple quick hotfixes while I'm working on some bigger updates:QoL: delay resaving the *.universe file when the player restores an element so it doesn't create a pause - this is what was causing the freezing for some people when completing an element in the ship progression, so I wanted to get this in right awayQoL: changed the way spawning is suppressed by built pixels so that an anima...
Steam News · 6d
Today I did a bunch of bugfixes, and also made adjustments to lava!Andesitic Lava now cools into Sodium Aluminosilicate, and I added reactions for Sodium Aluminosilicate and its downstream products: Sodium Silicate, Sodium Aluminate, and Aluminum Hydroxide, to connect it into other parts of the reaction web. :)Bugfixes in this build:BUGFIX: Rocket and Nuke Counters were not disappearing and were r...
Steam News · Aug 31
Atomcraft is on sale for the week of the PvE Survival Crafting Fest!!!Here's an overview of Survival Mode for new players:SURVIVAL MODE OVERVIEWSurvival Mode adds a lot of additional challenges to the core building/exploration-oriented mode, for example:Slimes spawn on the surface and are more prevalent (more combat)You need to eat regularly, and can eat raw pixels without having to wait to assemb...
Steam News · Aug 31
The first pass of background pixels is now in!Using the Paintbrush, you can paint on the background using specific materials:Rose Petal + Egg Yolk (Blender) = Red Paint Marigold Petal + Egg Yolk (Blender) = Orange Paint Sunflower Petal + Egg Yolk (Blender) = Yellow Paint Cut Grass + Egg Yolk (Blender) = Green Paint Cornflower Petal + Egg Yolk (Blender) = Blue Paint Violet Petal + Egg Yolk (Blender...
Steam News · Aug 27
A bunch of quality-of-life improvements in this build!1.0.32:Added "Show HUD" toggle on F6UPGRADE: Recharge Rate 4 added, to make Particle Accelerator beam easier to useAdded Credits ScreenMade the achievement for the best ending also trigger the “escaped the asteroid belt” endingMoved the Sim Loader pixel to the first category of craftable pixels; it feels like it's better not to hold it back. Al...
Steam News · Aug 25
This adds a few things, mostly related to the save system:put in better containment for when errors occur on planet segments in the loading and saving processesin situations where a planet segment didn't get saved properly, will load as empty instead of being filled with sandBUGFIX: fixed a bug where not all active chunks would necessarily get marked to be savedBUGFIX: made the "Save As..." button...
Steam News · Aug 23
We have big updates to the save system in this build!The new save system will save everything related to a particular world into a singular .universe file in the Worlds directory (currently about 120MB). It does atomic saves and maintains a list of 5 rolling backups, so it should be much easier to restore if something happens and should sync much more easily using Steam Cloud (also will help keep ...
Steam News · Aug 22
With this update I have mostly made some improvements to memory allocations and performance that should help to reduce stuttering for players who have been experiencing it.But also, I found out how to play video clips in Godot and started adding video previews to the crafting menu! The first three categories are about done - over the next couple days I will keep filling these out until we have exa...
Steam News · Aug 21
Just a couple quick things today:QoL: If something is already in your Material HUD Bar and you Middle-mouse-button it to select it, it'll just select the existing material slot instead of assigning a duplicateQoL: Walk-Through-Walls Boots only operate when in Jetpack Hover Mode or when using the Jetpack if in Impulse Mode - this makes bases and platforms much more easily compatible with the Walk-T...