

Steam News · Jun 22, 2023
Ahoy Pathfinders! We have heard your persistent requests and taken your feedback to heart about the current season, so in response we will be wiping the official servers for the start of Season 13! This means a completely fresh start for all those playing on our official network. Unofficial servers, non-dedicated, and singleplayer sessions will remain unaffected. The final day of the current seaso...
Steam News · Jun 21, 2023
Ahoy Pathfinders! We’re happy to announce that the ATLAS Devkit has been updated to include all current game content up to v560.3! Devkit The latest version of the ATLAS Devkit can be downloaded at the Epic Games Store: Final Note Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue...
Steam News · May 30, 2023
Ahoy Pathfinders! This update focuses on resolving key issues that have been negatively impacting players. We've dedicated our efforts to fixing tame structures, tackling exploits, eliminating Xbox crashes, refining shorelines, and reintroducing proximity voice chat. Official servers will be going offline to deploy the update on Tuesday, May 30th at 12:00 PM PDT and are expected to be up shortly a...
Steam News · Apr 5, 2023
Ahoy Pathfinders! We’re happy to announce that the ATLAS DevKit has been updated to include all current game content to match v557. Thank you everyone who has been waiting so patiently for it! The latest version of the ATLAS Devkit can be downloaded at the Epic Games Store: Happy Sailing, - ATLAS Crew Natter n' chatter on Discord:
Steam News · Apr 5, 2023
Ahoy Pathfinders! We have a small patch to fix an exploit as well as a couple bug fixes for singleplayer/non-dedicated sessions. Official servers will be going offline to deploy the update on Wednesday, April 5th at 12:00 PM PDT and are expected to be up shortly after. Released Patch Notes v558.0 Bug Fixes Fixed an exploit. Fixed an issue with clients at max torpor when in a non-dedicated session....
Steam News · Mar 16, 2023
Ahoy Pathfinders! With the new season, we have an updated Server Grid Editor (SGE) available for unofficial servers. While there are no changes to the functionality of the SGE itself, included are the jsons for the Season 12 maps and the updated singleplayer map. The latest Server Grid Editor (SGE) can be downloaded here. Happy Sailing, - ATLAS Crew Natter n' chatter on Discord:
Steam News · Mar 14, 2023
Ahoy Pathfinders! As we gear up for the new season, we have some exciting changes in store for you. In addition to the scheduled official server wipe, we have addressed several issues, including the display of loaded tames on Tame Railings, disappearing food in Tame Houses/Hatcheries upon server restarts, Xbox crashing problems, and much more! We've also made updates to the Vitamin management syst...
Steam News · Mar 10, 2023
Ahoy Pathfinders! Get ready to embark on a new adventure and explore the uncharted seas once again! This season, we tested several new modes of play on our smaller servers, and we've learned a lot from them. However, we know many of you are eager to get back to a larger map layout, and we're happy to oblige! We understand that you're all eager for news on what's coming next to ATLAS, and we promis...
Steam News · Jan 27, 2023
Ahoy Pathfinders! As we continue to develop ATLAS, we are taking the opportunity to test out new server configurations before we return to a larger world map. This season, our PvP servers have been designed with shorter and more focused sessions of PvP gameplay in mind. We are now introducing a new server with a much more limited company size setting. This will allow players to enjoy the thrill of...
Steam News · Jan 10, 2023
Ahoy Pathfinders! To start off the new year right, we are reinforcing our commitment to better supporting our Xbox community. Unfortunately, there have been several game breaking issues affecting Xbox players recently. To that end, our primary focus for this patch is getting out a fix so that Xbox players can log into the game without crashing. There is still a lot more we need to do to improve th...