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Steam News · 6h
Finally here! Player now has 2 separate hitboxes, one for collisions with ground and one for collisions with enemies. The hitbox that relates to enemy collisions is place generally around each player character's torso area, whereas previous system required the hitbox to be covering the entirety of the player's lower half (causing hitbox issues with enemies from below). I also made this hitbox gene...
Steam News · 2d
I missed doing a patch for Thursday, and from there I was just gonna do a big ol update that includes the hitbox improvements I mentioned my plan for previously. But then I did a whole lot today, so boom here we have the final of these "daily" patches! Changes: - Lowered the lava a twee bit and gave it a proper cool down time before it rises again - Fixed pause screen issue where some character's ...
Steam News · 4d
- Fixed audio volume issues for Endless and DJ Septic's Trial - Gave the cannon part of the Heart Cannons an outline - Changed the sprite for the Heart Cannon's eyes to be more COOL and ANGULAR Yeah not much today, I've been out all day lol. Thursday I have some slightly bigger plans for iirc :P Okay byee!! Have a nice day/night
Steam News · 6d
Changes: - Shinies should now no longer be able able to spawn in places where the weight plates (in their default positions) would hide them - Made some minor adjustments to enemy hitboxes. Though really it seems the hitboxes I really need to address are the player's, though that's gonna take some work. My plan is to have 2 hitboxes, 1 for collision with ground and 1 for collision with enemies/shi...
Steam News · 6d
RNG BEGONE: The Dragon Dogs from the Holy Trial and DJ Septic's rhythm laser blasts have been changed to not use RNG. These are the instances of RNG that I think only hurt them as mechanics. - The laser blasts now come in only 2 formations that it switches between consistently, meaning you can plan ahead of time where not to be standing (which is very important given how quick their indicator goes...
Steam News · Aug 29
Today I watched my good streamer pal Velovetre play The Judge's fight in Astral Court DX! Uh... it felt like being an abusive parent watching their malnourished, depressed, unmotivated son's Little League game. I knew people said it was like hard, but SEEING someone play it really put things into perspective. Lesson learned: watch people play your game. I mean I already knew that as like advice, b...
Steam News · Aug 27
Voila, your demands have been met! This update makes the Boss Trials either easier or fairer.Here are the exact changes:Most of the starting levels of DJ Septic's Trial have been altered. The later levels don't really change, but I reduced some shiny countsThe weird thin platforms in Demeanor's Trial have been changed to these cool spiky weight plates, that give the player much more room to work w...
Steam News · Aug 25
Woah... DAMN what a day it has been! It's been so nice to finally release this game and see all of my friends like talk about and support it, I feel amazinggg!! I'd just like to thank you all to everyone that's played the game, enjoyed it, voiced any critiques, or made fanworks of it!Throughout the day I've made a few small fixes. Fixed a couple of bugs, though mainly just correcting any cutscene-...
Steam News · Aug 25
- Fixed more textbox and grammar stuff in the cutscenes - That's it for now lol
Steam News · Aug 25
- Shortened an inmate character name in the Aqua Trial's cutscene due to textbox issues - Fixed some boss-fight related sound effects, in relation to how they behave when the game pauses