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Steam News · Jul 18
Well. Why it has taken so long? Because the project went from a small 2 person team to a Solo developer XD (me), no worries, but yes halving the team from 2 to 1 added extra months to everything, and the most visible part was this, the updates on the Steam Community. But I'm making them more and more frequent from this point on, now that i feel confortable with what the game its becoming. This is ...
Steam News · Jan 12
Doing a lot right now but still fully dedicated to the Asteroid Boom Project, wanted to update some info on the game before going back to track to finish it :)I Removed the "one player" classification for the game because this is a multiplayer coop game that can be played alone, but that's not how its intended to play, so , yes you still can play it alone, yes it will be harder and not that fun (t...
Steam News · Dec 6, 2025
What's new??In this Update we added a lot of new content. Tow your coworkers with a Energy Rope. They can detach when they want just by pressing the "jetpack" button. this will be useful when a player gets out of OxiMix (your jetpack fuel) and they need to be carried. The Oximix cost of carrying someone its high, so choose carefully who are you going to carry.You can now Tractor Beam the Backpacks...
Steam News · Nov 10, 2025
After a couple of lost days due national holydays here in my country, we are releasing what's promised. Major feature. "Final rescue platform" (We still haven't decided a name for it XD) this platform its the final place your space workers need to get on after delivering the antimatter device on the station. All this while running away from the blast of the chain reaction. Right now its pretty a s...
Steam News · Nov 4, 2025
New Content.Sound for the Backpacks and its effectsNew "default" jetpackSound aid to know when you are selecting an objectThe "Rescue" PlatformThis is a big change on the conditions to successfully finish the mission, after you deposit de the bomb, all the waypoint will disappear from the radar and you will only be able to locate one of this platforms what will spawn (VERY FAR AWAY....) every team...
Steam News · Oct 29, 2025
As sated before We had to dig way inside the code to find that bug, but as promised all the features we considered may be causing it are back into code, with this FP View being the last one, the good thing its that it was a very esoteric bug, and was with us almost from the beginning, passing undetected, and we are quite happy to have found it before release. Now we are again on track to add the n...
Steam News · Oct 26, 2025
Going back to 0.0.0.8 and respawns included in the following days.
Steam News · Oct 25, 2025
It was the respawn logic, so we're isolating that and bringing back all the new stuff in an orderly manner, in mini updates during the weekend. By Monday, everything should be up again except for respawning — we're going to test that further. It works flawlessly, but it messes up the initial spawn of player 2 for some esoteric reason. XDFixing it!!
Steam News · Oct 24, 2025
Well if someone is there reading this, a hard to find bug went onto the 0.0.0.8 and its giving HUD problems with a specific player. We detected were is it and it will take a day or two to fix. We are going back to the prevoius version and will come back to 0.0.0.8 ASAP.
Steam News · Oct 22, 2025
Feature Highlights – 0.0.8 Alpha Demo BuildRewrote the entire bomb management and manipulation code The original version of the code was intended for the Single Player prototype of the game, and wasn’t suitable for Multiplayer. That’s why you sometimes got killed when grabbing the bomb 😉 — sorry about that!Centralized music system This feature isn’t working as intended yet, but the idea is that ev...