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Steam News · May 8
Added a new dynamic enemy scaling system based on player DPS and adjusted some enemy spawn rates to improve the overall game flow. Also slightly increased the attack range of towers. Fixed a bug that could break enemy spawning in certain situations. Hopefully for real this time 😅 More content, items, modules, and balancing updates are already in progress.
Steam News · May 6
Small fix for the second boss fight. The run should now continue correctly and work as intended.
Steam News · May 5
New dynamic events just made their way into the game.Lightning strikes and thick fog now affect every run. Added:Added a Fog Event that reduces your visibilityAdded a Thunderstorm Event with random lightning strikes that can damage both player and enemiesEvents now start appearing from Day 2 onwardsSmall Additions: Rebalanced some enemies to be slightly weakerAdded more wandering enemies to the wo...
Steam News · Oct 17, 2025
Fire:- Lowered the base health of fire.- Fire’s max health can now be boosted through specific skills.- Added auto-healing to fire, which also scales with skills.- The big “fire under attack” warning has been replaced with a smaller HUD notification so your screen doesn’t get blocked.Weapons:- Introduced a maximum number of mods per weapon, which can be tweaked with skills.- All weapons are now cu...
Steam News · Oct 12, 2025
DEMO Update News – Skill-Up! Patch (Steam Next Fest Special)Just in time for the Steam Next Fest, I’ve released a major update that brings in a ton of new features, gameplay adjustments, and performance improvements. This patch focuses on depth, variety, and smoother pacing – all wrapped in a more polished experience.Let’s dive into what’s new!New: Skill & Perk SystemI’ve introduced a brand-new Sk...
Steam News · Sep 24, 2025
Demo Patch Notes (this & last patch):GeneralChanged how trash drops — now real coins drop with every single mutant hitAdded a health bar that matches the fire environmentAdded a “warning” when your fire is under attackFixed some minor performance bugsAdded more blood effectsWeapon Menu OverhaulThe weapon menu has been completely reworked. It now opens from bottom to top when pressing the tag butto...
Steam News · Sep 9, 2025
Demo Patch Notes Updated the player model to better match the rest of the game (more graphical fixes and additions will come soon ;) )Changed how the player holds weaponsAdded auto-reload (weapons will reload automatically when empty)Empty weapons are now marked red in the inventoryAdded death animation for the first bossThe demo no longer ends abruptly after killing the first bossAfter the boss f...
Steam News · Aug 29, 2025
Added short tutorial on start of the gameFixed a bug where the mouse cursor remained invisible in some menusDamage labels and other visual effects are no longer rendered outside the visible screen area to improve performanceCollectables now remain inactive when off-screenAdded two new towers to the demo: simple arrow tower and improved arrow towerAdded a large wood block to the demoUpdated the vis...
Steam News · Aug 19, 2025
Hi all,just some short Patchnotes for the Demo: Demo should be now playable/startable on SteamdeckAdded Toolbox for buildings in reward and end of day screenAdded one more building (woodblocker/wall) to buildablesfixed the occurence of the strange rain ( should now happen less often)