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Steam News · 1d
Balance Pass Floors set the difficulty, not the clock. Monster health and damage scale with depth. Floors 1-3 are gentler; floor 5 onward lands where it always did. Lingering on a floor no longer buffs its monsters - the shard light is the only timer. Two armor brackets. Floors 2-5: a light plate that breaks in a few hits. Floor 6+: the heavy plate, elites always wear it. Earth, fire, lightning an...
Steam News · 3d
Signature Weapons, Capstones & Secret Rooms Fifteen signature weapons - seven swords, three bows, five staves - each with its own special, its own on-hit passive, and (staves) its own primary. Parry and riposte, blink between enemies inside a ring, mark a duel target, raise the dead, string monsters up as puppets, plant a turret, vanish into smoke, dump your whole mana pool into one nova. Specials...
Steam News · Aug 16
NEW: Floor Guardians Three floors now end in a miniboss lair instead of a regular final room. Each guardian drops a legendary chest on defeat. Big Della - Stage 8 (NEW) The lights go out. She watches you from the dark — glowing softly, and only hurtable while she pulses white. Soak her with too much damage at once and she vanishes, reappearing across the room with a fresh wave of kamikaze Dellas a...
Steam News · Aug 10
Fixed light issues in camp and trader stage
Steam News · Aug 9
Added dungeon vibes. Borrowed Power can no longer be repaired and sells for a flat 20 gold. The Fallen Hero now appears from your second run onward. The blackout is fightable now. Its mobs take damage instead of ignoring you, but they never flinch and have ten times the health. You can fight. You cannot win. Keys now survive an ascension. Lighting: obelisk fire and burn trails no longer go black o...
Steam News · Aug 6
Update: New Enemy, Combat FX & QoL New enemy: the Golem New combat FX: sword slash crescents, blade trails, staff particles, dash afterimages Fixed diagonal movement drifting off the isometric grid New 3D armor models Level-up screen now shows a checkmark on your selected option New settings: brightness slider + reduce-flashing toggle Damaging Dash rework: trades one max dash charge Fixed Continue...
Steam News · Aug 2
Controller Support Overhaul Twin-stick combat: aim with the right stick to fire. New layout - A Sprint, B Special, X Dodge, Y Interact, RT Attack. Auto-aim on by default (R3 toggles). Button glyphs everywhere: prompts and popups show the actual controller button and update live when you switch devices. B backs out of everything; LB/RB switch tabs in the Wiki, Leaderboards and camp shop. Full contr...
Steam News · Aug 1
Content & Performance Update New Content New enemy: Nova Obelisk — a third obelisk variant that erupts in expanding rings of fire. Watch the wind-up and dodge through the gaps. Enemy armor — some enemies (and all elites deeper in the tower) now spawn plated in armor that must break before their health takes damage. Elements matter: earth and explosions crush armor, fire heats it, lightning arcs st...
Steam News · Jul 30
New: Gold Light Shards Elites now drop a glowing gold light shard on death. Picking one up adds +1 minute to your campfire flame (the shard-energy timer). It can't...
Steam News · Jul 30
Fixed bosses (stage 5 and 10) sometimes dropping no rewards and no portal when killed with damage-over-time effects active. Loot, portal, and music now trigger on death instead of at the end of the death animation.