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Steam News · Aug 21
A playable Mech has been one of the most popular player requests. It was also something I suspected might be slightly beyond my coding abilities.Apparently, I decided to find out.The video below shows the Mech materializing, opening its cockpit and being controlled by the player. My plan is for it to fight autonomously alongside you—or allow you to climb inside and pilot it yourself.This feature i...
Steam News · Aug 7
The explosions weren't the problem. Finding what exploded was.Since launch, players have taught me two important lessons.First, large battles are exciting.Second, it's surprisingly difficult to remember where your generators used to be.Version 1.0.06 addresses both of those problems.Destroyed Equipment MarkersDestroyed turrets, miners, generators, fusion reactors, fission reactors, and quantum com...
Steam News · Jul 23
Dense jungle. Camouflaged infantry. Mortars falling through the trees.I was planning to take a short break after launch.Instead, I accidentally made another level.Artificial Extinction 2 is now 20% off, and everyone will receive a new free bonus mission called Jungle.Unlike the other campaign missions, Jungle challenges you with a completely different battlefield. Dense forests block many turret s...
Steam News · Jul 17
Since launch I've been reading your reviews, watching gameplay videos, and paying close attention to how people actually play the game.Version 1.0.05 is all about making battles easier to understand while giving Kinetic Turrets a serious boost in firepower.More Time To ThinkTime Dilation has been increased from 15 seconds to 30 seconds.Several players wanted more time to assess the battlefield, ca...
Steam News · Jul 10
This is a huge honor for me. Indie 80 showcases games that stand out for their creativity, originality, and potential, making this selection especially meaningful.Games from around the world are submitted for consideration, with only a small number selected to exhibit. To have Artificial Extinction 2 chosen is an incredible compliment and a milestone I'll never forget.This September I'll be flying...
Steam News · Jul 2
Experimental Branch Now Available One of the biggest challenges in balancing Artificial Extinction 2 is finding the right relationship between turret strength, turret cost, and enemy wave intensity. Rather than making those decisions in isolation, I would like to involve the community. The new Experimental Branch allows you to adjust core gameplay variables and discover what settings create the mo...
Steam News · Jun 26
The Next Experiment First, I'd like to thank everyone who has purchased Artificial Extinction 2, left a positive review, shared feedback, and continued helping me improve the game. I've been reading your comments and thinking carefully about where to take the game next. I've learned that players enjoy different styles of gameplay. Some enjoy careful planning, while others want to spend less time b...
Steam News · Jun 19
Beta Test Complete A few days ago I released the Dropship Canceller™ on the beta branch in response to player feedback. The feedback was clear: Players wanted a more effective and satisfying way to deal with enemy Dropships. After testing, discussion, and a lot of exploding aircraft, I'm happy to say that the beta test has been a success. The Dropship Canceller™ will now become part of the main ga...
Steam News · Jun 17
The new beta branch is now available for testing on Steam and includes the new Dropship Canceller™ anti-air missile launcher.To access the beta:Right-click Artificial Extinction 2 in your Steam Library.Select Properties.Click Game Versions and Betas.Select the beta branch.Steam will automatically update the game.The new anti-air missile launcher is unlocked by default in the beta build and can be ...
Steam News · Jun 16
First, Thank YouThank you to everyone who has purchased the game, posted a postive review, shared feedback, and continued helping me improve Artificial Extinction 2. I've been reading a lot of your comments and watching gameplay videos. A common theme continues to emerge: players want more time to react, more reliable defenses, and fewer moments where the game feels unfair. So naturally, I booked ...