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Steam News · Aug 31
AdditionsAdded continuous production for units. Right click a unit in the recruit menu or town panel to enable continuous production for that unit.Added difficulty settings to the new game menu.Added preset settings for dungeon and item counts in the new game menu.ChangesChanged it so that recruited units are sent to the garrison by default if there's available space.Improved tutorial to be save c...
Steam News · Aug 22
AdditionsAdded option to add factions to teams in the new game menu.Added palisades and stone walls to the infrastructure and research menus.Added level display to the Units and Workers menus.ChangesChanged the cost of refreshing mercenaries.Changed repairs to take time instead of being instant.Bug FixesFixed structure panel button being visible in some menus.Fixed units sometimes moving to a loca...
Steam News · Aug 12
AdditionsAdded side panel to better manage structures and caravans.ChangesChanged hold position to take effect immediately when toggled.Reduced the amount of skill damage supporters acquire through leveling up.Adjusted Liuyi's orbital sword skill so that it has lower damage, but higher sword count and skill duration.Bug FixesFixed bandit garrisons not loading properly.Fixed units being unable to m...
Steam News · Aug 7
AdditionsAdded delete button for custom characters in the new game menu.Added retire button for workers.ChangesChanged factions so that they will dedicate more of their budget to defense.Improved faction behavior when it comes to bandits. They will be more aggressive and will actively hunt any bandits that become too strong.Improved factions' ability to handle multi front wars.Reduced the amount o...
Steam News · Aug 3
AdditionsAdded garrison dispatch as a button to the town details panel.Added a per-town recruitment toggle to the Recruit menu. When checked, units recruited by the specific town will be sent to the selected squad.Added spectate button to the game over screen.Faction Strategic Behavior ChangesFactions now form armies that gather and march to their target together, instead of attacking one unit at ...
Steam News · Jul 30
AdditionsAdded button to switch camera views between the overworld and an active dungeon.Added ability to quickly move units from garrisons. Click a town and press the F key to toggle garrison movement. Adjust the amount of units to send with the mouse wheel, and right click to dispatch the units.ChangesChanged build ranges for workers and settlers on larger maps. This is to prevent factions from ...
Steam News · Jul 27
ChangesChanged workers to be assigned to the town that they were spawned at.Changed the even distribution toggle to be on by default.Changed faction influence to be more accurate.Changed building previews to more accurately show where they'll be placed.Removed 512x512 map size for now until it can be supported.Bug fixesFixed Templars portrait.Fixed squad members moving to different squads when loa...
Steam News · Jul 24
Note: I had to change the way dungeons functioned so if you saved your game while in a dungeon it will kick you back to its entrance when loading for the first time. You'll be able to continue your save from that point forward without it happening again though.AdditionsAdded camera panning when the mouse is on the screen's edge.Added camera movement using WASD or arrow keys depending on the select...
Steam News · Jul 22
The game is out at a 30% discount from 7/22 to 8/5. Thanks to everyone who has sent in feedback and bug reports. Although the game is now released, development will continue at the same pace.Here are just a few things that I plan on adding or changing in the future:More factions. The next faction will be centered around elves.Better management of units and towns.More varied map and map generation....
Steam News · Jul 22
Wanted to get the fix for the unit capacity bug out there quickly.Bug fixesFixed unit capacity research not working properly.Fixed workers not being deselected when selecting a squad through the squad panel.