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Steam News · Aug 12
PUBLIC PLAYTEST OCT 15 · A CLOSED PT BEGINS AUG 31Survivors,Big update on our playtest roadmap and if you want to get in early, you'll want to read this to the end.We've been reading your questions everywhere, "When can I finally play?" and "When is Ardem actually coming out?" Fair questions. Here's the honest answer: the public playtest will be our compass. What we learn there determines how much...
Steam News · Aug 6
Otti and Dini are currently working on all the sheds, barns, and similar locations throughout the world of Ardem. They’re filling these areas with furniture, props, and other details while preparing them for loot spawns. Every piece of furniture and every prop is carefully selected to fit the location and surroundings, making each area feel more natural, immersive, and believable.Our 3D modeler an...
Steam News · Jul 14
Hey Survivors, we hope everyone is doing well!Today we’re bringing together several sneak peeks that were previously shared mainly on our Discord server and never made it onto Steam. If you missed them, here’s a full roundup featuring the motel area, new props, clothing updates, a military-style checkpoint, character editor, a glimpse of our UI and zombie facial expressions.Facial Expressions for ...
Steam News · Jul 7
Our developer, Otti, has been working hard on the Summer Camp, which is still a work in progress. We wanted to give you all a little preview of what he has been building so far! The Summer Camp will be a large, nature-filled area featuring a classic camp lake and everything you'd expect from the perfect camping getaway. Whether you're looking to relax, explore, or roleplay a camping trip with frie...
Steam News · Jun 27
Today, we want to give you a first look at the Character Editor in Ardem.The screenshots speak quite well for themselves, but we still wanted to share a bit of insight into the direction behind this feature. One of our biggest goals for Ardem is to give players as much freedom as possible when it comes to their in-game identity. Your character should feel like your own, and that means giving you t...
Steam News · Jun 13
Good day, Survivors, We’re currently gathering feedback and inspiration to help further expand and refine the crafting system in Ardem, and we’d love to hear your thoughts. Crafting is already an important part of the survival experience, covering a range of essential items such as tools, consumables, repair materials, and more. While the core system is in place, our focus now is on identifying ga...
Steam News · May 18
Hello Survivors! It's sneak peek time! 👀 We apologize for the recent lack of sneak peeks. We've been working at full speed behind the scenes and are excited to get back to sharing regular updates. Today, we want to share a glimpse of the world design currently taking shape in Ardem. It is very important to us that the world feels truly abandoned and believable. Nature shouldn't stop at the doorway...
Steam News · Mar 20
Hello Survivors,It’s been a little while since our last formal update, and we wanted to pull back the curtain on what’s been happening behind the scenes at Techtive Games. We are currently in the strongest position we have ever been in, and we’re excited to share the next steps for Ardem. A New Era for ArdemThe biggest change is our foundation and growth. Thanks to new private funding, we are curr...
Steam News · Dec 17, 2025
Hello Survivors,Our December Dev Diary is now live, and this time we are covering some of the most requested features and systems we have worked on over the past weeks.In this episode, we take a closer look at our brand new interaction system, which replaces the old pixel precise highlighting with a more intuitive and responsive approach. Interactions are now clearer, easier to understand and much...
Steam News · Dec 2, 2025
Hello Survivors!We are absolutely speechless. We sat down to write this announcement to celebrate hitting 100,000 Wishlists for ARDEM... but you guys are so fast that we have already crossed 110,000!We want to send a massive THANK YOU to everyone supporting us here on Steam, on our Social Media channels, and in our Discord community. Interacting with you, reading your feedback, and seeing the cons...