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Steam News · 6d
Patch Notes v0.12.2Engine & Performance- Upgraded Godot from 4.6.2 to 4.7.2 (hence the update size)- General performance improvements- Faster loading of large savesLogistics- Splitter throughput, Super Splitter filters, and Mega Merger priorities can now only be set once an input (Splitters) or output (Mergers) is connected (because those might re-define filters)- Super Splitter filter list now kn...
Steam News · Oct 14
Patch Notes v0.12.1Gameplay & BalanceGeneral Gazeshade now asks for Sanctified Cores if the tribute countdown expires before you can produce Act III resourcesDestroying a Legion Pylon now has a 50% chance to raise the required materials for the next one by 1 (capped at 20, resets per general)Building & LogisticsDrag placement can now replace Express Belts with regular beltsSuper Splitters connecte...
Steam News · Oct 4
Spotlight: The Legion Arrives (Act III, Part 1)The Architects were right to be afraid. Their wards are gone, and the Legion has found the Sundered Reach. v0.12.0 opens Act III with the first of the Legion's three generals. Once you win the Architect War, the invasion begins, and that of course includes existing saves that already finished Act II.Gazeshade, First GeneralA Legion Mega-Fortress has l...
Steam News · Sep 30
Patch Notes v0.11.2Blueprints- Undo/redo now also covers blueprint drag placement- Blueprint selection mode shows a live building count as buildings are selected- Blueprint energy cost previews now factor in saved recipes- Blueprint names can now contain umlautsSpells & Potions- Casting spells and upgrading Mana Trees now draws a rune sigil beneath the target, with improved particle effects- Spell...
Steam News · Sep 26
Patch Notes v0.11.1Quality-of-Life/Improvements- Belt and wall drag placement now supports multiple L-shaped curves in one drag: press R to lock each additional turn beyond the first and E to revert it, guided by a new helper label- Dragging a Conveyor Belt across 2+ neighboring belt lanes now auto-places a Belt Highway to bridge them (once Belt Highway is unlocked)- Placement preview label now in...
Steam News · Sep 24
Patch Notes v0.11.0New Content- Fishing: Added a new spell (unlocked via the Trader Token shop from Act II onwards) allowing you to use resources as bait to catch materials, XP, potions, max Mana increases, and more- Added 2 alternate recipes & 1 decoration building (obtainable via fishing), and new fishing-related objectivesBuilding- The placement preview now explains why a building cannot be pla...
Steam News · Sep 19
Patch Notes v0.10.17Short changelog today, which is probably a sign that we'll slow down the daily patches for a bit, to focus on Act III:-) (but if you have any bugs/suggestions/feedback, that's always welcome! Updates will continue as things accumulate)Improvements & Quality of Life- Added a prompt to choose between Orthographic and Perspective camera modes when starting a new game- Merchant not...
Steam News · Sep 18
Patch Notes v0.10.16Quality of Life- Warehouses can now be placed directly on top of conveyor belts- Added a "Guide me there" option to resource right-click context menus, pointing a tracking arrow toward the Warehouse with the highest stock- Added a tutorial on how to find Arcane Crystals once unlocked- Improved visibility for deleting and blueprinting tall buildings in top-down modeUI & Visuals-...
Steam News · Sep 17
Patch Notes v0.10.15New Content- Added firefly critters that can spawn during night mode- Birds and butterflies now rarely spawn in flocks, granting bonus rewards if the entire flock is caught- Added Architect-themed seasonal critters during their encounters (or when bound, at a lower rate)- Added new objectives for catching full flocks and seasonal critters- Added a meta-objective chain for compl...
Steam News · Sep 16
Patch Notes v0.10.14Visuals- Snow can now land on buildings during winter- Traveling merchants now wear season-appropriate clothing during the Architect War- Added toxic spring visuals to the Architect Coilstone encounterQuality of Life & UI- Holding Ctrl during mass delete and blueprint selection now lets you deselect buildings, to correct selection- Spell icons in the Spell Book UI now dim prope...
Steam News · Sep 14
Patch Notes v0.10.13Logistics- Elevator Bridges can now be unlocked earlier (after Conveyor Efficiency III)- Elevator Bridges can now also be placed and auto-placed (via drag-placement) in water, once Bridge Engineering is researched- Right-click "Connect to this building" can now auto-place Elevator Bridges using the shortest pathMisc- Added a pity system for chest recipes and spells- Autumn now ...
Steam News · Sep 13
Patch Notes v0.10.12New Features- New Spell (Terraform; unlocks at Level 10) to lower terrain height by one levelQuality of Life- Newly unlocked buildings now automatically claim empty hotbar slots- Curved belts can now be directly replaced in-place with straight belts- Added the ability to create new eligible connections in connection edit UI, rather than only switching or removing existing ones-...
Steam News · Sep 12
Patch Notes v0.10.11Gameplay- Added a new Act I research node to (inefficiently:-) ) produce Pure Essence- Rebalanced siege item requirements for later architectsUI & Quality of Life- Ancient Obelisks can now be right-clicked to track resource requirements, with an option to guide you to their location- Research, objective, and obelisk trackers can now be repositioned by dragging, and untracked vi...
Steam News · Sep 11
Patch Notes v0.10.10Camera & Controls- You can now tilt the camera using Ctrl + RMB drag- Rotation now keeps the center of the screen stationary- Removed unnecessary rotation during top-down mode transitions that occasionally happened- Action bar hotkeys (previously fixed to 0–9) and the hotkey bar swap (Tab) can now be reboundUI & World Generation- Added a preview of the generated world map in th...
Steam News · Sep 10
Patch Notes v0.10.9Production & Recipes- Production chain view now flags recipes that require a building level above 1- Production chain view no longer lists duplicate recipes coming from visual building variants (Compact Assembler and similar)- Recipe progress bars now animate smoothlyVisuals- Improved Winter aesthetics- Winter aesthetics now activate during the Architect Frostpaw encounterUI- Fl...
Steam News · Sep 9
Patch Notes v0.10.8Performance- Performance improvements for larger factories- Fixed the auto-save lag spike in large factoriesUI & Visuals- Added a crafting progress bar to the building info UI- Fixed margins on the legendary inventory tab- Improved color saturation- Improved tooltip positioningGameplay- Fixed "max apply potions" consuming more potions than it actually applied- Assisted Placement...
Steam News · Sep 8
Patch Notes v0.10.7Performance and GPU- Fixed performance issues with high-resolution external displays- Reduced overall GPU usage- Dynamic resolution adjustment no longer changes rendering scale when doing so wouldn't improve FPSWindow and display- Windowed mode can now be dragged and resized- Fixed the game occasionally switching to windowed mode during launchBalance and progression- Underclocki...
Steam News · Sep 7
Patch Notes v0.10.6Logistics & Production- Splitters/Mergers now show actual direction arrows once connected to belts or buildings- Gathering from resource crates now only targets Warehouses that already stock the resource or are marked for it, so existing factories no longer get wrecked by accident- Resource crates can now be drag & dropped to a new position or directly onto a building with space...
Steam News · Sep 7
Automate the arcane! Arcaneering: Beyond Automation is an isometric factory game where spells are part of the production line. Mana powers your machines, auras change what a building can do, and the recipes you find in the world are as important as the ones you research.Build the factory, then use it to take ground. Ancient fortifications sit on top of the resources you need, and the siege weapons...
Steam News · Sep 6
Patch Notes v0.10.5New Features- Right-click context menu now offers "Connect to this building", auto-placing a connection between two buildings- New "Issues" tab in the resource tree UI and Map UI, showing where and why buildings in your factory are operating below full efficiency- New objective about collecting 100 special vegetation- Trader Token Shop now stocks a wider variety of dyesQuality o...