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Steam News · 1d
Patch Notes v0.10.7Performance and GPU- Fixed performance issues with high-resolution external displays- Reduced overall GPU usage- Dynamic resolution adjustment no longer changes rendering scale when doing so wouldn't improve FPSWindow and display- Windowed mode can now be dragged and resized- Fixed the game occasionally switching to windowed mode during launchBalance and progression- Underclocki...
Steam News · 1d
Patch Notes v0.10.6Logistics & Production- Splitters/Mergers now show actual direction arrows once connected to belts or buildings- Gathering from resource crates now only targets Warehouses that already stock the resource or are marked for it, so existing factories no longer get wrecked by accident- Resource crates can now be drag & dropped to a new position or directly onto a building with space...
Steam News · 2d
Automate the arcane! Arcaneering: Beyond Automation is an isometric factory game where spells are part of the production line. Mana powers your machines, auras change what a building can do, and the recipes you find in the world are as important as the ones you research.Build the factory, then use it to take ground. Ancient fortifications sit on top of the resources you need, and the siege weapons...
Steam News · 3d
Patch Notes v0.10.5New Features- Right-click context menu now offers "Connect to this building", auto-placing a connection between two buildings- New "Issues" tab in the resource tree UI and Map UI, showing where and why buildings in your factory are operating below full efficiency- New objective about collecting 100 special vegetation- Trader Token Shop now stocks a wider variety of dyesQuality o...
Steam News · Sep 1
Patch Notes v0.10.4Potion Cauldrons- Cauldrons now level up with use, each level granting +4% brewing speed- Some Cauldron recipes are now level-gated- Golden vegetation can now be used in place of regular vegetation to gild potions for triple the recipe amountBuilding & Placement- Drag placement now supports gaps, letting you drag through already-placed Splitters and similar- Assisted placement i...
Steam News · Aug 29
Patch Notes v0.10.3Production planning & recipes- Planned builds can be pinned on screen; clicking a pinned item opens placement mode with the recommended recipe preselected- Resource icons in the resource tree's production tab now also open the production chain view- Production planner gained an "Auto" option for alternate recipe choice, returning to the auto-best default- Level-locked recipes no...
Steam News · Aug 23
Patch Notes v0.10.2Building & Placement- Wall drag-placement now auto-curves and auto-places wall curves- Drag-building a Wall through an existing Wall auto-places a Wall Tower at the intersection (if unlocked)- Improved curve detection and rotation in crowded building environments- Smoother mass deletion selection- Auto-placed Elevator Bridges during drag-placement now can also span intervening S...
Steam News · Aug 16
Patch Notes v0.10.1Building- Drag placement now auto-curves when ending adjacent to an eligible connection- Drag placement can now be dragged so that the final tile is an unextended curve- Selection during blueprint creation is smoother- Building right-click context menu gained a Delete optionCamera & Navigation- Transition between top-down and regular camera view is now animated instead of abrupt...
Steam News · Aug 9
Patch Notes v0.10.0Architect Skill Tree & Cosmetics- The world now contains 52 collectable Architect Caches that award XP when found- Every 10 caches found unlocks a node in the new Architect branch of the skill tree, dedicated to cosmetic features. Rewards include an optional night mode and more!Trader Token Shop- Token shop can now very rarely offer alternative recipes otherwise obtainable from ...
Steam News · Jul 26
Patch Notes v0.9.1 New- Added limited modding support for buildings (updated modding kit at - New graphics option in the main menu to switch the rendering driver between D3D12 and Vulkan (Windows only, requires restart) Graphics- Windows rendering driver default switched from Vulkan to D3D12 (which should be better compatible with common GPU d...