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Steam News · 20h
Hey guys! A new small update, 1.0.120, is out! - Fixed Undo/Redo causing blocks to overlap with other blocks in multiplayer - Fixed a skin discontinuity where the tube connects to the jetpack - Fixed swapped mass values between Frame Half Curved 2 and Frame Half Curved 6 - Fixed inverted roll output on the Gyro-Line when set to the 180° rotated mode - Fixed the weight of the Medium Gate - Fixed pa...
Steam News · Aug 31
Hey @Updates! A new update, 1.0.110, is out! - Added Undo/Redo with history (up to 200 steps)! - Added an option to swap Undo/Redo keys (Ctrl+Z / Ctrl+Y). Since key bindings are tied to physical keys, some keyboard layouts may prefer them swapped (for example, QWERTZ vs. QWERTY). - Added an exclamation mark in "H" mode to any component that is not connected to anything else! This makes it much eas...
Steam News · Aug 26
Hey guys! New micro update 1.0.105 is out:- Fixed being unable to jump on the surface of planets without an atmosphere after recent patch changes.- Fixed key bindings sometimes not being saved. They now save immediately whenever you edit them instead of only when exiting a seat. Previously, for example, entering a seat, changing a key binding, and then quitting to the Main Menu could cause the cha...
Steam News · Aug 25
Hey @Updates! New small update 1.0.104 is out: (SPOILERS!) - Added a new block: Space GPS - must be mounted outside the spaceship with at least 60% free space around it to work properly. When placed correctly, it outputs space coordinates relative to the center of the universe (the Sun): distance, longitude, and latitude. - Added a new block: Massmeter - measures the mass of the spaceship it is mo...
Steam News · Aug 21
Hey guys! New update 1.0.100 is out: - Added Pause and Fast Forward to the Time Controls menu (default: P), alongside Time Rewind. - Both Pause and Fast Forward work in singleplayer and multiplayer. - Fast Forward speeds up the entire simulation by 3x. Nothing is skipped or simplified—the whole simulation simply runs faster. - Because the game has to simulate 3x as much, Fast Forward uses more CPU...
Steam News · Aug 17
Hey everyone!Many of you have been asking and wondering the same thing: “Will this game receive more updates, or is the 1.0 release final?”My answer is straightforward:YES! APPROXIMATELY UP WILL KEEP RECEIVING SIGNIFICANT UPDATES FOR AT LEAST THE NEXT 3–5 YEARS!This is just the beginning! I’ve been working on this game for the past 5 years. I really love this game, I’m proud of it, and I fully int...
Steam News · Aug 14
Hey @Updates! A new micro update 1.0.012 is out: - Changed all integer/float switches to default to Float instead of Integer, since the majority of components output values in the 0–1 range.
Steam News · Aug 13
Hey! A new update, 1.0.011, is out: - Added labels to Wireless Transmitters - Added contact areas to the ports on Frame Quarter With Ports, allowing you to attach components directly to them - Added switches to Camera Overlay inputs to toggle between displaying integer and float values - Added a switch to Datameter and Large Datameter to toggle between displaying integer and float values - When un...
Steam News · Aug 12
Hey @Updates! A new small update, 1.0.010, is out: - Fixed the Workshop "Most Popular" sorting filter, page loading, missing results, and improved overall search clarity. Previously, when searching for new results, it often looked like the first page was skipped and pages 2, 3, 4, 5... were loaded instead, causing incorrect-looking results. This should now work properly. - Fixed incorrectly assign...
Steam News · Aug 11
Hey @Updates! A new small update, 1.0.009, is out: - Improved Frame Quarter With Ports — when you connect a cable to a port on one side, the same port will now appear on the opposite side of the entire connected frame chain. Port labels A, B, C, D will also stay consistent and match on both sides. - Fixed the geometry of the Middle Window. - Fixed the geometry of the Small Switch, Small Button, an...