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Steam News · 1d
In preparation for the sale this week, I've gone and fixed a couple of bugs! - No more softlock when you reach the impossible plus stages - To make the gameplay more challenging, instead of enemies increasing in stats by 20% each time the difficulty increases, they now increase by 75%! Good luck!
Steam News · Aug 28
Achievements are now confirmed to be fully working!
Steam News · Aug 28
Achievements still had some issues, they should be fixed now!
Steam News · Aug 28
Hey all! I've mainly been focusing on marketing recently HOWEVER there were still some really annoying bugs that needed fixing, so here's the list! - Achievements fixed - Splash damage no longer deals multiple hits to the same enemy which was incredibly unbalanced - The event system is fixed, previously only the storm event was working - Resource multiplier actually comes into effect on wave 10 af...
Steam News · Aug 19
After listening to your feedback, this update comes with a revamp to the tutorial system! Now, instead of spewing loads of text at you all at once, the tutorial is given in skippable tip-boxes, which is further improved by adding a 'help' section to the pause menu in case you get stuck! In addition to this, some other major additions/ changes are as follows: - Added a brand new dash ability to mak...
Steam News · Aug 6
Thank you for all the feedback so far! Here are some major improvements: - There is now a pop-up that asks you to confirm if you are ready to start a wave (this is to stop misclicking and starting the wave too early) - The audio for the storm has been lowered as it was far too loud at the base level - Overhaul of the hit indicator system, this entails adding a new hit effect when things are damage...
Steam News · Aug 1
- Fixed a UI bug where you could pause whilst in a menu, this softlocks you and forces you to go back to the main menu to continue playing - Fixed the camera positioning so you can now actually see your weapon - Added an option to the pause menu where you can toggle V-Sync Another patch is coming tomorrow, as well as a revamp of the tutorial system so stay tuned!