



0 followers · 0 likes · 0 posts today
Steam News · Sep 11
Disclaimer: Features discussed in this post reflect what is currently under development in pre-alpha and may change in the future. REVAMPED CARGO BOATThe Cargo Boat has been revamped and reintroduced to the game as naval transport will be critical with the map expansion (see below). This vessel has been updated to feature 2 rower seats and can now furl and unfurl its sails. Rowers can control a bo...
Steam News · Aug 7
Disclaimer: Features discussed in this post reflect what is currently under development in pre-alpha and may change in the future. TERRITORY ZONES AND MILITARY VICTORYThe previous Territory system has been replaced with a new Zone system designed to make territorial control clearer, fairer, and more immersive overall. The map is now divided up into discreet Zones that have more sensible and natura...
Steam News · Jul 9
Disclaimer: Features discussed in this post reflect what is currently under development in pre-alpha and may change in the future. WORLD MAP REVAMPA lot was learned over the years in terms of what works and what doesn't for map design in Anvil Empires. There have been a lot of pain points, many centering around how much usable space there was in the world for sandbox gameplay as well as the issues...
Steam News · May 29
Disclaimer: Features discussed in this post reflect what is currently under development in pre-alpha and may change in the future. It's been a long while since a Devblog has been posted so this one will include both a summary of recent additions to the pre-alpha and features coming to future tests.BOUNTIESBounties are the center of the new core game loop for acquiring Silver. Each player has a lis...
Steam News · Feb 7
Disclaimer: Features discussed in this post reflect what is currently under development and may change in the future. The main focus of development at the moment is fleshing out the new Avatar system and tuning gameplay to support a more Avatar centric game. Homesteads will still be a vital component of Anvil, but are no longer something that every player is expected to build for themselves. Inste...
Steam News · Oct 9, 2025
Disclaimer: Features discussed in this post reflect what is currently under development and may change in the future. INVENTORY DRAG AND DROPPlayers can now organize their inventories by dragging items both within and between personal and structure inventories. This feature works hand in hand with the hotbar functionality, allowing users to sort their items and equipment more efficiently alongside...
Steam News · Aug 21, 2025
Disclaimer: Features discussed in this post reflect what is currently under development and may change in the future. HEAVY BATTERING RAMThis new siege equipment offers a slower but safer method of breaching enemy walls. It employs a torsion mechanism to prime and then activate the ram, eliminating the need for operators to manually charge the vehicle toward its target. It requires six players to ...
Steam News · Jul 22, 2025
Hello people of Calligo, welcome to Anvil's first Community Highlights post! Here we will feature interesting community created content: This includes art, screenshots, videos, or anything else that the team finds worth sharing. We have been really impressed by the amount of high quality content the community has been putting out in the last months, stellar stuff! Note: We try our best to properly...
Steam News · Jun 2, 2025
MASSIVE BATTLE DEMOJoin us at Steam Next Fest for an opportunity to try Anvil Empires for the first time! We will be releasing a limited time Massive Battle Demo that gives you the chance to participate in a large scale siege battle alongside hundreds of other players. This demo will also serve as a stress test for our custom server technology, which is designed to support dense melee battles for ...
Steam News · Apr 21, 2025
Disclaimer: Features discussed in this post reflect what is currently under development and may change in the future. USER INTERFACE TIME & SEASON Previously, the map screen displayed the current time and season in a static plain text box. This has been upgraded into a new widget that has visual elements and dynamically animates as time elapses.