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Steam News · Oct 12
Hi Everyone, Campaign season is in full swing! The election campaign continues with a truckload of chaotic new features, questionable financial strategies, and more floor space than a luxury penthouse. Whether you are paying off enemies to collapse like they just got beaten up or rolling through combat like an over-caffeinated gymnast, this update brings a whole new level of ridiculousness to your...
Steam News · Oct 8
Restored several missing sounds that were affected by the latest update. Some bug fixes and improvements.
Steam News · Oct 7
Some optimization improvements for the World Map. Fixed several visual issues.
Steam News · Oct 6
Significant performance improvements have been implemented. The game should now run much better on lower-end systems than before. Various bug fixes and improvements.
Steam News · Sep 30
A new animation and visual effect have been created for double jump. 4 new Fluffy cinematics are now available for "Panic" and "Fluffy Death" states. Bus Rooms now have alarms. The alarm goes off when a dead Fluffy is inside the room. The spawn system for reward giving Fluffies has been improved. They will now always spawn on ground. Items offered by Merchant Fluffy received various improvements a...
Steam News · Sep 18
Hello everyone,Thank you all for continuing to play Anomaly President and sharing your thoughts and feedback! As outlined in our Early Access Roadmap (take a look at the file image_e5708d.jpg to see our past and future progress), we are keeping the momentum going and are thrilled to deliver our newest update. New Weapon Added: ‘’Chakram’’ The Chakram brings a whole new dynamic to your anomaly arse...
Steam News · Sep 16
New weapon added: "Chakram". You can unlock the Chakram from the Permanent Upgrades menu. An input added to Base scene to show/hide the exterior of the bus. "Credits" added to the main menu. New sound effects. Various bug fixes and improvements.
Steam News · Sep 9
Hello everyone,Thank you all for playing Anomaly President and sharing your thoughts and feedback. We're right on track with our roadmap and we've just delivered the September update!Here's what's new in the new update!New enemies: Pufferfish and FlombiePufferfish brings a bit of chaos to combat encounters with its slow but powerful ranged attacks. If you reduce its "Posture" to zero, it will self...
Steam News · Sep 4
Added a new Bus Room: "Exchange Room". You can exchange your resources for other resources. Fixed an issue that could occur when opening an Anomaly Power Pack. Bug fixes and improvements.
Steam News · Sep 3
Improved enemy detection and patrol behavior. Enemies now react more reliably after spotting the player and continue patrolling when the player is out of sight. UI fixes and improvements. Various bug fixes and improvements.
Steam News · Sep 1
Fixed a rare issue caused by the Merchant Fluffy scene overlapping with a narrative scene. Visual fixes to the UI. Fixed a slowdown that could occur when exiting through a door into a corridor in Corrupted School. Various bug fixes and improvements.
Steam News · Sep 1
New sound effects added for World Map interactions and reward rerolls. Fixed an issue where the controller cursor could appear in the Permanent Upgrade menu.
Steam News · Aug 31
The brand new Anomaly President update comes with a new weapon, the Great Axe, and also introduces a new Fluffy, the Merchant!Let's check out what's new!New Weapon: Great Axe!Great Axe is perfect for taking down several enemies and deal massive damage in relatively slower hits. You can increase the amount of coins you start a run with and unlock the new Great Axe weapon!Merchant Fluffy Has Arrived...
Steam News · Aug 20
Added Food Truck to the World Map. You can now interact with the Food Truck and send Fluffies to collect food. Visual improvements to the Fire element. Increased the starting damage of the Ground Flame Anomaly Power. Added resource chests to Bridge levels. Various bug fixes and improvements.
Steam News · Aug 17
"Special Attack at Combo End" input no longer disappears after performing another attack. When a finisher animation starts against a boss, the boss's ranged attacks are now canceled. Fixed an issue where the climbing animation could trigger during a finisher. Fixed several issues related to Base Build mode. Made minor adjustments to the opening levels. Improved navigation in the Permanent Upgrades...
Steam News · Aug 14
The number of currently built rooms is now displayed in the Bus Rooms menu. Improvements to the Inventory menu. The player is now temporarily invincible after being revived. Improvements to the finisher and phase transition of the Dean boss fight. Improvements to the "Special Attack at Combo End" and "Unlimited Mana" UI. The default Display Mode for new save files is now set to "Borderless". Fixed...
Steam News · Aug 12
Fluffies on the bus now sleep at night. Made further physics adjustments to levels. Various bug fixes and improvements.
Steam News · Aug 11
Fixed several issues related to scene transitions. Made visual improvements to the Bridge levels inside the Tunnel. Changed the controller input for returning to the bus from the World Map to "D-pad Down". Fixed an issue where the player could occasionally get stuck inside invisible walls at the start of levels. Made improvements to the jump kick attack. UI fixes. Various bug fixes and improvement...