

0 followers · 0 likes · 0 posts today
Steam News · May 20
Fixed supply line displays for buildings affected by the Shipyard. Fixed a hang when opening the rulebook while holding a die. Allowed a left mouse click interaction on the dice tray to release a held die. Thanks for playing Amberspire!
Steam News · May 8
Corrected the swapped tooltips of influence and residents. Fixed the interaction between Shipyard and certain terrain buildings. Thanks for playing Amberspire!
Steam News · May 7
The key thing to know about Amberspire is that it isn't a city-builder in the SimCity sense, but a turn-based boardgame puzzler in which you don't so much 'build' a city as you do manage a tumult of unpredictable, city-flavoured agencies. Created by Lunar Division, developers of The Banished Vault, it takes place on the surface of a moon-sized mausoleum - a vast Venetian graveworld whose fractured...
Steam News · May 4
Note: these design diaries were originally published in spring/summer of 2025. The design, and definitely the screenshots, have changed a lot since then! I hope you'll find them an interesting look in the design and development process, and an insight into what does or does not change over the course of development. - nicToday's design diary is written by the other writer on the game: historian, a...
Steam News · Apr 30
Note: these design diaries were originally published in spring/summer of 2025. The design, and definitely the screenshots, have changed a lot since then! I hope you'll find them an interesting look in the design and development process, and an insight into what does or does not change over the course of development. - nicFrom a design perspective, the factions and events form the third major eleme...
Steam News · Apr 27
Note: these design diaries were originally published in spring/summer of 2025. The design, and definitely the screenshots, have changed a lot since then! I hope you'll find them an interesting look in the design and development process, and an insight into what does or does not change over the course of development. - nicFactions are the last major component of Amberspire I've yet to go in detail ...
Steam News · Apr 23
Note: these design diaries were originally published in spring/summer of 2025. The design, and definitely the screenshots, have changed a lot since then! I hope you'll find them an interesting look in the design and development process, and an insight into what does or does not change over the course of development. - nicI wish city builders had more friction. I enjoy playing city builders tremend...
Steam News · Apr 21
Note: these design diaries were originally published in spring/summer of 2025. The design, and definitely the screenshots, have changed a lot since then! I hope you'll find them an interesting look in the design and development process, and an insight into what does or does not change over the course of development. - nicThe past several design diaries have been a tour of all the big ideas in the ...
Steam News · Apr 16
Note: these design diaries were originally published in spring/summer of 2025. The design, and definitely the screenshots, have changed a lot since then! I hope you'll find them an interesting look in the design and development process, and an insight into what does or does not change over the course of development. - nicAlongside working on the art style of the game was figuring out how to render...
Steam News · Apr 14
Note: these design diaries were originally published in spring/summer of 2025. The design, and definitely the screenshots, have changed a lot since then! I hope you'll find them an interesting look in the design and development process, and an insight into what does or does not change over the course of development. - nicIt was initially difficult for me to define what I wanted Amberspire to look ...