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Steam News · 2d
Hey everyone! RecapIt's been just over a week now since Allumeria launched and hit early access. Thank you all, so, so much for the positive response. It's been incredible to see people playing and having fun. It feels vindicating, feeling like my choice to make this project has been validated. I have been very active in the Discord and the discussion forums, trying to figure out what things need ...
Steam News · 4d
0.15.8 - reverted crafting fix as it was causing other issues 0.15.9 - fixed a rare issue causing a crash when loading saves 0.15.10 - Fixed boss bar not syncing properly for snow spirit - Fixed snow spirit appearing as white cubes - Updated merchant dialogue to be less rude and explain that they want furniture - Fixed crash when swapping hotbar slots while fishing - Made bed a comfort passthrough...
Steam News · Sep 2
Player Rendering - Fixed player model jittering in 3rd person - Fixed armour clipping through player model - Fixed held item in 3rd person rendering on the ground - Fixed players in multiplayer missing armour - Fixed palladium armour displaying as cobalt NPC fixes - Fixed loading a world wiping down data - This should prevent duplicate NPC's from moving in (wasn't able to trigger it after this fix...
Steam News · Sep 2
Sometimes if I do some frequent small updates I will bundle the patch notes together just to keep the patch note spam low. 0.15.6 - Properly fixed external controllers on the Steam Deck and other SteamOS handhelds. Sorry this took so long. This time I tested it on my own Steam Deck and paired a controller to it, it seems to work. Let me know if there are any other issues with this. 0.15.5 - Fixed ...
Steam News · Aug 31
- Removed "Click Here!" text from compendium to comply with Steam Deck verification (and added the input icon in its place) - Removed try/catch around Mesh.Draw and replaced with a null check
Steam News · Aug 31
Hey everyone! Still working through fixes. Thanks for being patient with me and hope you are enjoying the game
Steam News · Aug 30
This update fixes some of the major NPC issues, and also tweaks the early game balancing to make it less brutal. I also added some new nodes to the guide book to explain the danger of night and how biomes work in this game. NPC system fixes changed minimum light calculation ( max(r,g,b)
Steam News · Aug 29
Hey everyone! First patch since Allumeria Early Access went live. Thank you so, so much for your support. I've been reading all of the bug reports, discussion posts, feedback, and reviews, and I've started compiling a big list of things that need to be working on/improved. Today I wanted to get a bunch of the low hanging fruit out of the way as fast as possible. The main thing that needs work that...
Steam News · Aug 28
Allumeria 0.15 - Early AccessAvailable RIGHT NOWHey everyone! If you are reading this, Allumeria is available to buy right now! Two Week 20% Launch DiscountThe game has a 20% off discount for the first two weeks, so make sure to get it early before the discount ends! Allumeria is also participating in the upcoming PvE Survival Crafting Festival, and the Prismatic Indie Showcase!Lucid Blocks Bundle...
Steam News · Aug 13
Hey everyone, I have exciting news to share! Allumeria Early Access is releasing August 28th!New TrailerIt's been a long road to release, but things have finally come together and I can confidently state that everything is ready to go for release! I've released a brand new trailer to commemorate the occasion: PricingAllumeria will be priced at $12 for the Early Access version. There will also be a...